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Craft



Basic, Extended


Activation 1 day, 1 week, or 1 month

Target 1 item you wish to craft or repair

Rolls Skill roll vs. item's craft DR (10 + tier + 5 per size larger than crafter, Low-tech +2, Magical or Hi-tech +5, Uncommon +2, Rare +5)



You can craft to "earn income" but instead of gaining cash you get the value as targeted items are crafted or repaired. If it's not enough value to complete the item, you can make multiple checks until it is complete. Once the item is finished you can attempt to sell it.

Repair: A broken item's value drops to half. Repairing it simply requires you to craft the remaining value back to full.



Dynamic Crafting (Optional Variant)

You can buy or find special materials that allow you to dynamically craft them into items. To do this, you provide an amount of those materials costing up to half the final price of the item to the item's total. Then you make crafting rolls as normal to complete the rest of needed cost. Upon your final result, dynamic crafting adds a perk, quirk, and/or flaw based on your final result. Dynamic repair on an item causes it to lose its original perks and flaws and a 50% chance to lose its existing quirks too.Flaws, Perks, Quirks: Depending on the flaw, perk, or quirk, some NPCs may want to pay more or less for an item fluctuating between 50% and 150% actual value before accounting for haggling. Flaws, perks, and quirks are usually random, but some special materials may have them predetermined.