Blind Sense
Type(s) Superhuman Trait
Prerequisite(s) Select one sensory type: hearing, olfactory, sight, tactile, other*.
You gain the following benefits:
- You have advantage on Wisdom (Perception) checks to perceive things through this sense.
- You ignore difficult terrain and slowness caused by the blinded condition.
- Your inability to see a target doesn't impose disadvantage on your attack rolls against it. You are aware of the location of any invisible creature within Melee range of you, provided that the creature isn't hidden from you and your chosen sense is not disabled (e.g. hearing and deafened).
Blind Sight Your blindsense applies to creatures outside Melee range but only 1 round after they make a ranged attack and/or escape the Melee you're in. If you apply this upgrade multiple times it adds 1 round to this duration each time after the first.
Selection Apply your Blindsense to one additional sensory type. Note that each instance of "other" is a new sensory type. Other senses need to be approved by the GM.