While you are welcome to view, you must login to edit articles.
Home |
Actions |
Assist |
Avert Gaze |
Block |
Command |
Concentrate |
Cover Tracks |
Craft |
Crawl |
Dash |
Defend |
Delay |
Disarm |
Dismiss |
Distract |
Diversion |
Don |
Drop Prone |
Escape |
Feint |
First Aid |
Focus |
Grab Ledge |
Grapple |
Hide |
Impersonate |
Impress |
Improvise |
Income |
Initiative |
Inspect |
Interact |
Investigate |
Jump |
Lie |
Mount |
Navigate |
Palm |
Perform |
Persuade |
Point |
Ready |
Release |
Request |
Resist |
Run |
Search |
Shift |
Shove |
Slow Fall |
Sprint |
Squeeze |
Stand |
Steal |
Stride |
Strike |
Sustain |
Take Cover |
Tinker |
Track |
Traverse |
Treatment |
Trip |
Whisper
Avert Gaze
Basic,
Sensory
Activation 1 action
Target One or more creatures, objects, or observable phenomena you designate
Duration 1 round
You avert your gaze from danger, such as a blinding light, medusa, or soul stealer. Until the start of your next turn, you gain advantage on saves against
visual abilities used by the designated targets so long as you are not
off-guard against them. However, they also have minor
concealment against you for as long as this is in effect.
Last edited by arkrim, August 07 2025 03:55:43. Secured game article. You most log in to contribute.
Meta: path=77230/avert_gaze | edited by=arkrim | can edit=arkrim