Home | Actions | Assist | Avert Gaze | Block | Command | Concentrate | Cover Tracks | Craft | Crawl | Dash | Defend | Delay | Disarm | Dismiss | Distract | Diversion | Don | Drop Prone | Escape | Feint | First Aid | Focus | Grab Ledge | Grapple | Hide | Impersonate | Impress | Improvise | Income | Initiative | Inspect | Interact | Investigate | Jump | Lie | Mount | Navigate | Palm | Perform | Persuade | Point | Ready | Release | Request | Resist | Run | Search | Shift | Shove | Slow Fall |Sprint | Squeeze | Stand | Steal | Stride | Strike | Sustain | Take Cover | Tinker | Track | Traverse | Treatment | Trip | Whisper


Avert Gaze



Basic, Sensory


Activation 1 action

Target One or more creatures, objects, or observable phenomena you designate

Duration 1 round



You avert your gaze from danger, such as a blinding light, medusa, or soul stealer. Until the start of your next turn, you gain advantage on saves against visual abilities used by the designated targets so long as you are not off-guard against them. However, they also have minor concealment against you for as long as this is in effect.