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Attributes




Every character and creature in the game has six primary attributes that govern different statistics and abilities they use: Strength, Constitution, Dexterity, Intellect, Wisdom, and Charisma.

STRENGTH:
  • Melee attacks and thrown attacks
  • Overburdened capacity is (10 + Brawn)2 and heavy capacity is half this.
  • Resist being forcibly moved or restrained

CONSTITUTION:
  • Hit points
  • Resist disease, fatigue, necromancy, poison, and stunning

DEXTERITY:
  • Ranged attacks and light weapon attacks
  • Move through obstacles unhindered
  • Resist physical attacks and traps

INTELLECT:
  • Number of trained skills
  • Resist confusion and mind games
  • Recall knowledge and solve puzzles
  • Craft and repair items
  • Abjuration and Conjuration powers + 1 other type of power of choice

WISDOM:
  • Focus points
  • Resist illusions and spot hidden creatures and objects
  • Investigate, notice, and recognize things via intuition and awareness
  • Divination and Transmutation powers + 1 other type of power of choice

CHARISMA:
  • Influence capacity
  • Resist charm, compulsion, and emotion effects
  • Socialize with and persuade NPCs
  • Enchantment and Illusion powers + 1 other type of power of choice


At character creation, you select one method to generate your attributes with an array, point buy, or rolling option:
  1. Array Option: You begin with the following array of modifiers and assign each one to one of your attributes: +4, +3, +2, +1, +0, -1.
  2. Point Buy Option: All your attributes begin at +0 and you have 9 points to increase them as you see fit to a maximum of +3 for any one of them. If you keep at least one at -1, then you can increase one to +4.
  3. Rolling Option: Roll [1d6-1] ten times and record the results. Remove the highest two and lowest two results. You assign the remaining 6 results to your attributes as your modifiers.





Attribute Advancement


At 5th and every 5 levels thereafter, you increase 4 attributes of your choice by 1.



Attribute & Size


You get +1 Strength and -1 Dexterity for every size larger than Medium and vice versa for every size smaller. This adjusts with you if you change size.