Assist
Basic
Activation 1+
Target 1 selected ally within reach
Rolls Skill roll vs. DR 11
You lend aid to an ally. Choose an activity you believe your ally will attempt or begin attempting before the start of your next turn. You make the same skill roll they would to accomplish that action and use the same action they need to do so (minimum 1 action) with a DR 5 points lower than the one they have to meet. If the activity requires more than 1 action to accomplish, you must invest the same number of actions to assist with it.
- Critical Success: As a success but a cumulative +1 circumstance bonus per 5 points you beat the DR.
- Success: Your ally gains advantage on their skill roll to accomplish the action so long as they do so before the start of your next turn.
- Critical Failure: As a success but your ally suffers disadvantage instead.
Notes If your ally does not take the action you believed they would take, this has no effect. You can choose to assist with a resistance roll instead of an action, but the skill you roll to do so varies based on the resistance being made. For example, Wisdom (Medicine) would help an ally make their Constitution resistance roll against bleeding out or poison, assuming you have the tools to do so. Aiding with a resistance roll also requires 3 actions unless noted otherwise.