War Mage
A war mage functions as a battle mage except as noted here. The mage and war mage are variations of the battle mage class and none of these can multiclass with each other.
Hit Points per level: 1d10 + Con modifier.
Skill Points per level: 6 + Int modifier.
Class Skills: The war mage's class skills (and the key ability for each skill) are Acrobatics (Dex), Brawn (Str), Climb (Str), Craft (Int), Escape Artist (Dex), Fly (Dex), Handle Animal (Cha), Heal (Wis), Initiative (Dex), Intimidate (Cha), Lore (appraisal), Lore (dungeoneering), Lore (society) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha), + one more of your choice from the following: Lore (arcana), Lore (nature), Lore (religion) + one more of your choice from the following: Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Sense Motive (Wis).
Starting Wealth: 4d6 x 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
BAB: High
Fort: High
Refl: Low
Will: Low
Table: War Mage
PROFICIENCY
War Mages begin play with the following feats:
- Great Fortitude
- Light Armor Proficiency
- Magic Proficiency x2 (Select 4 types)
- Martial Weapon Proficiency x4 (select 8 weapon groups)
- Shield Proficiency
- Simple Weapon Proficiency
Unless noted otherwise, the DC to all battle mage class abilities is 10 + class level + casting modifier.
INVOCATION
A war mage learns invocations as indicated on the table above.