Plane Shift
(Chronomancy, Conjuration, or Illusion), Planar
Selection: Select one plane of existence (illusion), alternate dimension (conjuration), or timeline (chronomancy).
Activation: 2 actions (Standard action); 75% failure chance)
Target: Self
Rolls: Fortitude or Will negates
The target is transported to either your home plane or the selected plane of existence (your choice). All planes overlap in some way, but not perfectly, so you arrive roughly (1d100 x 1d10) miles from your intended destination.
Tier 2: Reduce arrival deviation to 1d10 x 1d10.
Tier 3: Reduce arrival deviation to 1d10.
Additional Selections (+1): Select 4 more planes of existence or one type of plane you can transport to. If you apply this upgrade a second time, you can transport to any plane of existence that isn't locked, hidden, or secret (such as prison dimensions like Hell or private planes like pocket dimensions).
Attack Use (+1): Applying this upgrade allows you to use this effect as an attack on a single creature or object within reach. On a failed save they take 1d6 force damage per tier, are knocked prone, and flung 1 space per tier in a random direction. On a critically failed save they are also transported to the desired plane.
Fast Cast (+2): Casting time is reduced by 1 step: 24 hours --> 6 hours --> 2 hours --> 30 minutes --> 10 minutes --> 1 minute --> 3 rounds --> 3 actions --> 2 actions --> 1 action --> reaction --> free. This cannot reduce casting time below 2 actions for any effect that targets multiple targets or targets an area. It cannot reduce the casting time for any harmful effect below 1 action.
Slow Cast (-2): Increase the casting time by 1 step: free --> reaction --> 1 action --> 2 actions --> 3 actions --> 3 rounds --> 1 minute --> 3 minutes --> 10 minutes --> 30 minutes --> 2 hours --> 6 hours --> 24 hours. This downgrade can be applied only twice.
Shared Cast (+1): Target becomes any number of creatures and/or objects fitting within a 5-foot diameter (1 space) and weigh less than 1,000 lbs. If targets are crowded, treat the caster's view as obstructed by total concealment. This can be stacked doubling the radius and increasing the weight limit by a factor of 10 each time: 10-foot and 5 tons the 2nd time, 20-foot and 50 tons. the third time, 40-foot and 500 tons. the fourth time, etc.
Waypoints (+1): You do not need to perceive the desired location to magically travel to it so long as you have access to a waypoint at both the starting point and end point you wish to transport to. If you apply this upgrade a second time, you only need a waypoint at the end of your destination and not at the beginning.