Mage
A mage functions as a battle mage except as noted here. The mage and war mage are variations of the battle mage class and none of these can multiclass with each other.
Hit Points per level: 1d6 + Con modifier.
Skill Points per level: 2 + Int modifier.
Class Skills: The mage's class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Lore (appraisal), Lore (dungeoneering), Lore (society) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha), + one more of your choice from the following: Lore (arcana), Lore (nature), Lore (religion) + one more of your choice from the following: Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Sense Motive (Wis).
Starting Wealth: 2d6 x 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
BAB: Low
Fort: Low
Refl: Low
Will: High
Table: Mage
PROFICIENCY
Mages begin play with the following feats:
- Iron Will
- Magic Proficiency x4 (Select 8 types)
- Simple Weapon Proficiency
Unless noted otherwise, the DC to all mage class abilities is 10 + mage level + mage's casting modifier.
BONUS FEAT
At 1st level a mage begins with one of the following feats of their choice as a bonus feat at 1st level provided they meet the prerequisites: arcane strike, brew potion*, combat casting, any item creation feat, or any metamagic feat.
*Do not have to meet the prerequisites for this feat.
CANTRIPS
A mage begins knowing a number of 0-level invocations from their spell list equal to 3 + their casting modifier (minimum 1). See Invocations.
INVOCATION
At every odd level, including 1st, a mage gains two invocations of the level specified in the table.
10th-level Invocations: As there are no 10th-level spells, you must create them by applying metamagic feats to lower level spells. For example, you can create an Enlarged (+1), Extended (+1), Widened (+3), Wall of Force (5th) as a 10th level spell or a Dazing (+2), Disruptive (+1), Maximized (+3), Heightened (+1), Fireball (3rd) as a 10th level spell.