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Flight



Innate, Move


Cost: 2 XP/tier

Selection: Select force or wings to determine how you fly. Force flight doesn't work in antimagic fields and can be disrupted by anything that disrupts magic or force. Winged flight doesn't work in vacuums or tight spaces where the distance between you and walls, ceilings, and the floor isn't at least the same size as you. So if you occupied 1x1 space, you'd need at least 1 space between you and all walls, ceilings, and floors to fly but if you occupied a 2x2 space you'd need at least 2 spaces between you and the walls and ceilings and so forth.



You have a fly speed of 2 spaces (10 feet) per tier. You have a maximum altitude equal to 10 times your speed. While any higher than this altitude, your fly speed becomes a glide speed instead.



Agile Flight (+1): You always have advantage on skill rolls to fly.

Clumsy Flight (-1): You always have disadvantage on skill rolls to fly.

Gliding (-2): You have a glide speed instead of a fly speed, meaning you cannot move upwards with it. Every round you glide, you automatically descend 1 vertical space (5 feet) at the end of your turn. This doesn't count against your movement.

Hand-operated (-2): You cannot use your hands while flying or gliding because it requires the use of your hands to fly.

High Flying (+1): You have no maximum altitude.

Hover (+1): You can hover in place with your fly speed without having to make skill rolls to do so.