Divine




Divine powers or "spells" require emotion, focus, and verbal components. They




alchemy/tech: focus, ammunition, somatic
arcane: material, somatic, verbal
biotic: emotion, internal, verbal
divine: emotion, focus, verbal
elemental: emotion, material*, somatic
occult: emotion, thought, verbal
primal: emotion, focus, material*
Ammunition functions like material components except they are housed in a focus such as ammo in a gun or manna in a wand.
Internal components functions like material components except they are housed inside a creature such as consuming certain food and drink regularly to fill up their stomach or rubbing certain ointments or oils into their skin and hair.
*Elemental and primal powers allow the user to utilize an appropriate element within the power's range rather than them needing to carry it. For example, Soften Earth and Stone could consume a portion of dirt and mud in the area to activate the power and Gust of Wind could consume some air to activate its effects rather than the caster needing to carry these materials. So long as these elements are within range, it counts as having material components.