Bonuses



BASE BONUSES

Your Base Attack Bonus, Base Fortitude save, Base Reflex save, Base Will save, and Caster Level for any magical effect you can create is equal to your total hit dice regardless of class or racial hit dice. Your class does give you proficiency with different armor, saves, shields, skills, spells, and weapons though. See Proficiency.



BONUS TYPES

The same type of bonus never stacks, you merely apply the highest. All bonus types are consolidated as follows:

New TypeOld Type(s)
AttributeAbility modifier
CircumstanceCircumstance, concealment, cover, deflection, luck, profane, resistance, sacred, shield, untyped bonus from power
CompetenceCompetence, dodge, insight, morale, untyped bonus from nonmagical nonracial feat or class feature
InnateAlchemical, inherent, natural armor, racial, trait, untyped bonus from racial feat or trait
ItemArmor, enhancement, untyped bonus from an item
Proficiency+3 bonus to rolls and difficulty ratings with certain powers, resistances, skills, and weapons
RankBase attack bonus, base saving throw, caster level, level, skill rank
SizeSize

PENALTIES
Penalties are also typed this way. Penalties from conditions are assumed to be innate unless one of the following is true:

UNTYPED BONUSES
No untyped bonuses will be allowed in the game. However, you can assign a bonus type to your abilities. For example, if a feat gives you a +1 untyped bonus to attack rolls with certain weapons, you can change it to a competence bonus. Once you make this selection this cannot be changed unless you retrain the feat, spell, or feature that grants the bonus.