Abjuration
Also called "prime magic," abjuration governs magical energy itself—the underlying power that fuels supernatural phenomena. It allows mages to detect, enhance, dispel, or create magical effects and enchantments. Conceptually, abjuration is the meta-magic of reality’s mystical substrate, controlling how supernatural power manifests and flows.
Antimagic Field
Arcane Eye
Arcane Mark
Collaboration Ritual allows anyone to assist with a ritual spell, not just people who already know the spell/have it prepared
Contingency
Counterspell
Detect Magic
Detection
Dimensional Sentry
Dispel Magic
Floating Disk
Globe of Invulnerability
Imbue with Spell-like Ability
Mage Armor
Mage Shield
Magic Shield
Magic Vestment
Magic Weapon
Mana Conversion
Mana Shield (while you have mage armor or mage shield up, attacks damage your mana instead of your hp but you can raise or lower this effect as an action or reaction)
Mana Drain
Mana Transference
Permanency
Sacred Weapon
Shield of Faith
Shield Other (only against magical effects)
Spell Immunity
Spell Invulnerability
Spell Resistance
Spell Shield
Spell Thief
Void Awareness
Reveal Weakness
Aura of Prescience
Void Elementalist Wizard Spells
0th—guidance
1st—gravity bow, keen senses, shield, true strike
2nd—continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
3rd—arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace*, twilight knife
4th—minor creation, moonstruck, wandering star motes
5th—fabricate, major creation, mind fog, telepathic bond, teleport
6th—dispel magic (greater), legend lore, true seeing, mage’s lucubration
7th—teleport (greater), simulacrum, vision
8th—mind blank, moment of prescience, orb of the void, whirlwind
9th—foresight, mage’s disjunction, time stop