Wulver
Wulver are a type of bakemono from the northwest that appear like humanoid wolves.
Use the stats for the Gnoll or Kitsune or Rougarou.
CREATURE TRAITS (14 XP)
- Types: Medium Organic Humanoid (Bakemono, Canid, Wulver)
- Reach: 5 feet
- Speed: Land 30 feet
ATTRIBUTES (2 XP)
- +2 Constitution, +2 Wisdom
LANGUAGES (0 XP)
- Starting Languages: Common, Wulveric.
- Bonus Languages: Any of the common languages.
INNATE ABILITIES (12 XP)
- All Fours (3 XP): Wulvers can drop down on all fours to run. So long as both their hands are free, they have a +2 space (10 feet) increase to their base land speed.
- Bite (1 XP): Wulvers have a bite attack dealing 1d4 piercing damage.
- Claw (1 XP): Wulvers have a claw attack with each hand dealing 1d4 slashing damage.
- Nightvision (1 XP): Wulvers ignore concealment caused by dim lighting but not total darkness.
- Scent (4 XP): Wulvers have Blindsense (Scent) with the Keen Search upgrade (tier 2 total).
- Tracker (2 XP): Wulvers have a +2 innate (racial) bonus to Perception and Survival rolls.
VARIANTS
Adlet (14 XP): Adlet are medium-sized bakemono that appear like humanoid wild dogs. They have +2 Charisma instead of Wisdom like the normal wulver attributes.
Bouda (14 XP): Bouda appear like humanoid hyenas. They have +2 Strength and +2 Dexterity instead of the normal wulver attributes.
Gnolls (14 XP): Gnolls appear like humanoid house dogs. They are small-sized instead of medium and have +2 Dexterity and +2 Charisma instead of the normal wulver attributes (this includes the size adjustments).
Kitsune (14 XP): Kitsune appear like humanoid foxes. They have +2 Dexterity and +2 Charisma instead of the normal wulver attributes.
Rougarou (14 XP): Rougarou appear like humanoid southern and eastern wolves rather than norther and western wolves. They have +2 Strength instead of Constitution like the normal wulver attributes.
ADDITIONAL ABILITIES
Wulvers begin with their innate traits and can gain additional traits from the following list as feats.
AFFABLE (3 XP)
Prerequisites: Racial bonus to Charisma
Benefits: You gain a +2 innate (racial) bonus on Bluff, Diplomacy, and Knowledge (society) checks.
AGILE (2 XP)
Prerequisites: Racial bonus to Dexterity
Benefits: You gain a +2 innate (racial) bonus to Acrobatics and Escape Artist.
BEAST SHAPE (2 XP)
Prerequisites: Shapeshifting
Benefits: You gain beast shape as a tier 2 innate primal power but can only use it to transform into a beast version of yourself of your same size.
Special: If you take this a second time, you can use it to transform into a version that's one size smaller than you. If you take a third time you can transform into a version that's one size larger.
BLOOD FRENZY (2 XP)
Prerequisites: Adlet, Bouda, Rougarou, or Wulver
Benefits: While below half your maximum hit points, you can use a reaction (immediate) or action (swift action) to cause your predatory instincts to surge. You gain a +2 innate (racial) bonus on attack rolls and damage rolls for a number of rounds equal to half your level + your Constitution modifier. After this duration, you become fatigued. You cannot activate this while fatigued.
BONE GNASHER (2 XP)
Prerequisites: Adlet, Bite
Benefits: Your powerful jaws can splinter bone and other tough materials. You gain a +2 innate (racial) bonus on Strength (Brawn) rolls made to sunder objects and ignore the first 2 points of hardness when attempting to damage such objects, but only when using your bite attack or attacking a target damaged by your bite attack within the last round.
CANID FRIEND (2 XP)
Prerequisites: Any wulver subrace
Benefits: You share a natural kinship with canine beasts gaining the Empathy trait for canid beasts that resemble your wulver subrace. For example, bouda resemble hyenas so this would apply to hyenas for them while kitsune resemble foxes and rougarou and wulvers resemble wolves and so forth.
CANID WHISPERER (1 XP)
Prerequisites: Canid Empathy
Benefits: You gain speak with animals as a tier 2 innate primal power, but it only works for canine creatures.
CARRION FEAST (3 RP)
Prerequisites: Bouda
Benefits: By consuming the flesh of a corpse that has been dead no longer than 24 hours, you may regain hit points equal to your character level. Using this ability requires 1 minute and may be used once per day.
CARRION FINDER (3 RP)
Prerequisites: Bouda
Benefits: Your kind possesses a supernatural affinity for carrion. You gain the scent ability, but only for detecting corpses and creatures reduced to one-quarter or less of their maximum hit points.
CARRION EATER’S RESILIENCE (2 RP)
Prerequisites: Gnoll, Constitution 13, Ironguts
Benefits: You gain a +2 racial bonus on saving throws against ingested poisons, which stacks with the bonus provided by Ironguts.
Additionally, you gain a +2 racial bonus on saving throws against all disease; this bonus improves to +4 on saving throws against diseases inflicted by ingesting tainted material.
Once per week, you may reroll a failed save against a disease, but you must use the second result even if it is lower.
CHANGE SHAPE (4 RP)
Prerequisites: Kitsune
Benefits: You can assume the appearance of a specific human form of the same sex. This functions as alter self, except you retain your ability scores and can remain in this form indefinitely. Changing shape is a standard action. While in human form you cannot use your bite attack, but gain a +10 racial bonus on Disguise checks to appear human.
CIVILIZED (1 RP)
Prerequisites: Wulver, Gnoll, or Kitsune
Benefits: Having adapted to life among other peoples, you have learned the ways of civilized society. You gain a +2 racial bonus on Diplomacy and Sense Motive checks.
CORPSE SENSE (2 RP)
Prerequisites: Bouda
Benefits: Your unnatural hunger allows you to sense the presence of death. You automatically detect the presence of corpses or graves within 30 feet, even if buried beneath up to 5 feet of earth or debris.
CURSE OF THE ROUGAROU (4 RP)
Prerequisites: Rougarou, character level 5
Benefits: Your bite carries the supernatural curse of the rougarou. Once per day when you deal damage with a bite attack, the target must succeed at a Fortitude save (DC 10 + ½ your character level + your Constitution modifier) or become cursed. The curse functions as bestow curse but lasts for 24 hours. If you deliver this bite to a helpless victim, it becomes a permanent curse. You can lift the curse at any time from any distance.
DISTURBING FOE (3 RP)
Prerequisites: Gnoll, fighter level 8, Unsettling Foe
Benefits: Your horrific laughter and disturbing presence disrupt nearby spellcasters. As a full-round action, you may attempt an Intimidate check, applying the +4 bonus from the Unsettling Foe feat. All spellcasters within 60 feet who can see or hear you must succeed at a concentration check (DC equal to your Intimidate check) in order to cast spells. This effect lasts until the beginning of your next turn.
DUPLICITOUS (2 RP)
Prerequisites: Kitsune
Benefits: You gain a +2 racial bonus on Bluff and Disguise checks.
Special: This trait replaces Kitsune Magic.
EIDETIC MEMORY (1 RP)
Prerequisites: Kitsune
Benefits: You gain a +1 racial bonus on Perception and Sense Motive checks.
Special: This trait replaces Agile.
FAST SHIFTER (2 RP)
Prerequisites: Kitsune
Benefits: Using your Change Shape ability requires only a move action instead of a standard action.
Special: This trait replaces Kitsune Magic.
FERAL (2 RP)
Prerequisites: Rougarou, Adlet, or Bouda
Benefits: You embrace your animal instincts at the expense of refined thought. Perception and Stealth are always class skills for you.
FOXFIRE (3 RP)
Prerequisites: Kitsune
Benefits: You can conjure eerie supernatural flames. As a standard action, you may create a floating blue flame that sheds light as a torch. Alternatively, you may launch the flame at a target within 30 feet as a ranged touch attack that deals 1d6 points of fire damage. You may use this ability a number of times per day equal to your Charisma modifier (minimum 1).
GIFT OF THE RIVER (2 RP)
Prerequisites: Wulver
Benefits: You possess a mystical connection to rivers and streams. Once per day while within 30 feet of a natural body of fresh water, you may summon nourishing fish or food sufficient to feed up to four Medium creatures for one meal. This ability functions similarly to create food and water, but produces only fish.
GRAVE DIGGER (2 RP)
Prerequisites: Bouda
Benefits: You are adept at digging through soft earth and disturbed ground. You gain a +4 innate (racial) bonus on skill rolls to dig or excavate and may dig through loose soil with a 5-foot burrowing speed.
GREGARIOUS (2 RP)
Prerequisites: Kitsune
Benefits: Whenever you successfully use Diplomacy to influence a creature’s attitude, that creature takes a �“2 penalty to resist your Charisma-based skill checks for the next 24 hours.
Special: This trait replaces Agile.
HEAT ACCLIMATED (1 RP)
Prerequisites: Bouda
Benefits: You automatically succeed on Fortitude saves to resist heat dangers up to severe heat.
ILLUSORY DOUBLE (3 RP)
Prerequisites: Kitsune, Charisma 13
Benefits: Once per day as an immediate action when targeted by an attack, you create a brief illusionary duplicate. This functions as mirror image but creates only one duplicate and lasts 1 round per character level.
KITSUNE MAGIC (3 RP)
Prerequisites: Kitsune
Benefits: You gain +1 to the save DC of enchantment spells you cast. If your Charisma is 11 or higher, you can use dancing lights 3/day as a spell-like ability.
LONE GUARDIAN (2 RP)
Prerequisites: Wulver
Benefits: When no allies are within 20 feet of you, you gain a +1 dodge bonus to AC and +1 competence bonus on attack rolls.
MAGICAL TAIL (3 RP)
Prerequisites: Kitsune
Benefits: Each time you take this feat you gain a new spell-like ability usable twice per day in the following order: disguise self, charm person, misdirection, invisibility, suggestion, displacement, confusion, dominate person.
Caster level equals your Hit Dice. Save DCs are Charisma-based.
Special: May be taken up to eight times.
NIMBLE DASH (2 XP)
Prerequisites: Racial bonus to Dexterity
Benefits: You gain Run as a bonus feat and +5 ft movement while charging, running, or withdrawing (+10 ft in true form).
PACK TACTICIAN (3 XP)
Prerequisites: Any wulver subrace, any teamwork feat
Benefits: As a standard action, you may grant one of your teamwork feats to an ally within 30 feet who can see and hear you for 3 + your Intelligence modifier rounds.
Special: May be taken multiple times to affect additional allies at a time.
POUNCE (4 XP)
Prerequisites: Racial bonus to Dexterity, base attack bonus +10
Benefits: You gain the Pounce action.
PRANKSTER (2 XP)
Prerequisites: Racial bonus to Charisma or Dexterity
Benefits: You gain +2 innate (racial) bonus on Disable Device and Sleight of Hand rolls.
REALISTIC LIKENESS (2 XP)
Prerequisites: Shapeshifting, Racial bonus to Charisma.
Benefits: You can use Shapeshifting to mimic a specific individual you have encountered, gaining +10 circumstance bonus on Disguise rolls to impersonate them.
SHIFTING MIND (3 XP)
Prerequisites: Shapeshifting.
Benefits: You gain +2 innate (racial) bonus on Will saves.
SKULKER (1 XP)
Prerequisites: An wulver subrace.
Benefits: You gain +2 innate (racial) bonus on Stealth rolls.
SPOTTER (2 XP)
Prerequisites: Racial bonus to Charisma or Wisdom.
Benefits: When adjacent to an ally with this feat, you gain +2 circumstance bonus on ranged attacks and benefit from their Point-Blank Shot, Far Shot, or Precise Shot feats. You also grant this benefit to other allies if you have these feats.
STRIDER (2 XP)
Prerequisites: Any wulver subrace.
Benefits: You gain Favored Terrain for one terrain of your choice that matches environments native to your homeland.
SWIFT SHAPECHANGER (2 XP)
Prerequisites: Shapeshifting.
Benefits: Once per short rest, you can use Shapeshifting as a single action (swift) instead of two actions (standard).
TAIL ILLUSION (2 RP)
Prerequisites: Kitsune
Benefits: Increase the save DC of your illusion spells by +1 (+2 if you possess three or more tails).
THROWDOWN TRIP (3 RP)
Prerequisites: Gnoll, Tripping Bite or Int 13, Combat Expertise, Improved Trip
Benefits: When you successfully trip an opponent, they must succeed on a Fortitude save (DC equal to your CMB result) or become staggered until the end of their next turn.
TRIPPING BITE (2 RP)
Prerequisites: Gnoll, bite attack
Benefits: When you hit with a bite attack you may attempt a free trip attempt that does not provoke attacks of opportunity. Your opponent cannot trip you in return and you gain +2 to the CMB check.
UNSETTLING FOE (2 XP)
Prerequisites: Adlet, Bouda, Rougarou, or Wulver.
Benefits: You gain +4 innate (racial) bonus to Intimidate rolls to demoralize foes and may demoralize opponents who can see or hear you.
WATER SENSE (1 RP)
Prerequisites: Wulver
Benefits: You instinctively know the direction of the nearest natural fresh water source within 1 mile.