World Seeker
Magic
Worldseekers are spellcasters who travel to all corners of the Great Beyond. While neophytes must content themselves with study and practice, the most powerful worldseekers are movers and shakers throughout the Great Beyond, power players of whom even demigods take note. Most worldseekers prefer not to specialize in a school of magic, for having a diverse array of available spells is a boon when exploring the countless wonders of the Great Beyond. Those who do specialize usually do so as conjurers. Conjuration is a poor choice of oppositional school for a worldseeker.
Prerequisites Lore, ability to cast spells, Familiar
You gain a circumstance bonus to Knowledge (planes) checks equal to half this feat's tier (rounded up) and learn endure elements as a tier 2 spell. If you already know this spell from another source, you are constantly under the effects of it.
Tier 2 You learn Planar Adaptation as a tier 2 spell. If you already know this spell from another source, you are constantly under the effects of it.
Tier 3 You are constantly under the effects of Planar Adaptation. If you already have this benefit from Tier 2, you instead grant these benefits to all allies within 10 feet/tier of you. You can suppress or resume this effect as a swift action.
Tier 4 You learn Planar Ally as a tier 2 spell. If you already know this spell from another source, you instead increase its tier by 2. You can also cast this spell at half the normal gp cost.
Tier 5 You gain your own demiplane. This functions as a permanent tier 2 Demiplane spell that cannot be dispelled or suppressed as long as you are alive. If the demiplane is ever destroyed, you can conjure it again as if casting this spell.
Tier 6+ You increase your tier in the Planar Adaptation, Planar Ally, and Demiplane by 1 per additional tier.