Feats: WON'T STAY DEAD


Types: Capstone, Mythic, Passive
Prerequisites: Level 21+

Your character becomes a paragon of resilience. Once per week, if the character is killed, petrified, or otherwise removed from play, they can spend a surge and manage to survive by some dint of skill or luck and return at the end of the scene as determined by the GM. The player and the GM should work together to ensure that the method of the character’s survival is at least vaguely plausible, if unlikely. A character cannot benefit from this effect more than once per week nor can they benefit from it if they have no surges to spend.