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Warrior
Warriors are tough and strong combatants that prefer to face enemies head-on. The following PF1e classes are considered "warrior" types: Antipaladin, Barbarian, Bloodrager, Brawler, Cavalier, Fighter, Monk, Paladin, Samurai, Shifter
Battle Herald Warrior
Celestial Disciple Mage/Warrior
Dragon Disciple Mage/Warrior
Duelist Rogue/Warrior
Eldritch Knight Mage/Warrior
Holy Vindicator Warrior
Infernal Disciple Mage/Warrior
Stalwart Defender Warrior
Hit Points per level: 10 + Constitution modifier
Mana Points per level: 8 + Charisma or Wisdom modifier
Skill Points per level: 6 + Intelligence modifier
STARTING FEATS
At 1st level, a warrior begins with the 10 following feats. A character that wants to multiclass into this class must have all of these feats before they can do so (assuming multiclassing is allowed).
- Great Fortitude
- Simple Weapon Proficiency
- Martial Weapon Proficiency (select 4)
- Canny Defense or Light Armor Proficiency* (select one)
- Endurance, Light Armor Proficiency*, or Martial Weapon Proficiency (select one)
- Toughness, Light Armor Proficiency*, or Martial Weapon Proficiency (select one)
- Dodge or Shield Proficiency (select one)
*If you already selected Light Armor Proficiency, you get Medium Armor Proficiency instead. If you already have Medium Armor Proficiency, you get Heavy Armor Proficiency instead.
Class Skills
At 1st level, a warrior begins with the class skills. Anyone attempting to multiclass into warrior must have all of these skills as class skills before they can do so (if multiclassing is allowed).
- Brawn
- Diplomacy or Intimidate (select one)
- Craft (select any one)
- Knowledge (select any one)
- Perform (select any one)
- Profession (select any one)
They also gain 4 more skills of their choice from the list below as class skills:
- Bluff
- Craft (select any one)
- Handle Animal
- Knowledge (select any one)
- Perception
- Perform (select any one)
- Profession (select any one)
- Sense Motive
- Survival
Class Feats
At 1st-level and every level up to 10th, a warrior gains a class feat from one of the following lists:
ADVANCED FEATS
At every level from 11th to 20th, you gain an advanced feat of your choice every level from the list below, provided you meet the prerequisites. Unless noted otherwise, your effective mythic tier is equal to one-third your level for the purposes of selecting and using mythic abilities.
Additional Class Feats: You gain two standard class feats of your choice, provided you meet the prerequisites.
Advanced Companion (Ex): You must have the Fiendish Servant feat to select this feat. The servant gains the advanced template and spell resistance equal to your class level + 11.
Longevity (Su): You permanently gain the benefits of the Timeless Body power with a tier equal to half your level.
Hard to Kill (Ex): Double your constitution score and add your level. This is the furthest into negative HP you can go before dying. You
Mythic Champion Feat: You gain the Champion's Strike ability. Each time you take this feat thereafter, you can select a 1st-tier mythic path ability from the Champion list.
Mythic Guardian Feat: You gain the Guardian's Call ability. Each time you take this feat thereafter, you can select a 1st-tier mythic path ability from the Guardian list.
Mythic Marshal Feat: You gain mythic path ability from the Marshal's Order ability. Each time you take this feat thereafter, you can select a 1st-tier mythic path ability from the Marshal list.
Mythic Recuperation (Ex): You can spend a surge to remove all nonlethal damage from a short rest. If you have no nonlethal damage or spend 2 surges when you do this, you regain an amount of HP equal to twice your level instead.
Mythic Resurgence (Ex): You can spend a surge to regain triple the normal amount of MP from a short rest.
Mythic Universal Path Ability: You gain a 1st- or 3rd-tier universal mythic path ability of your choice, provided you meet the prerequisites (if any).
Prestige Ability: If you meet all the requirements for a prestige class that has the same class points as this class (hit points, mana points, and skill points per level), you can select features from that prestige class as an advanced class feat. Remember, that if those features adjust another feature, you must acquire the feature they adjust before you can acquire that feature. Your effective level in that prestige class is equal to half your level in your actual class to determine how those prestige features function (e.g., a Shadowdancer's Shadowjump distance per day).
MYTHIC FEATS
At 21st level and higher, you gain a mythic feat from the list below.
Additional Advanced Feats: You gain two advanced class feats of your choice, provided you meet the prerequisites.
Force of Will (Ex): You can exert your will to force events to unfold as you would like.
Great Beast (Su): Your companion becomes a great beast all their own.
Greater Mythic Champion Ability
Greater Mythic Guardian Ability
Greater Mythic Marshal Ability
Greater Mythic Universal Path Ability
Immortality (Su): If killed, you can come back to life automatically.
Ki Sage (Su): You gain four ki powers from those available to the monk or ninja.
Legendary (Su): You automatically regain 1 surge every hour, up to your normal maximum.
Mythic Recovery (Su): You gain fast healing while at half hp or less.
Mythic Saving Throws (Ex): Whenever you succeed at a saving throw, you suffer no ill effects as long as that ability didn’t come from a mythic source (anything of equal or greater level).
Old Dog, New Tricks (Ex): You show that a true warrior always has one more surprise the enemy hasn’t seen.
Overwhelming Power (Su): You can expend surges to multiply the area, number of targets, and range of any effect you use.
Perfect Body, Flawless Mind (Ex): Your endless training and study has resulted in an unmatched mastery of the self.
Polycognizance
The Boss (Ex): You have become more than just a lone hero—you are one of the senior figures of your field, with powers and responsibilities to match.
The Right Spot (Ex): You can hit an opponent’s weak spot effortlessly.
Tip of the Spear (Su): Your Smite is versatile and swift.
Transcendence
Unholy Champion (Su): You become a conduit for the might of the dark powers.
Unstoppable (Ex): You are unstoppable.
Walking Library (Ex): Your character becomes a small, mobile athenaeum of occult scraps and lore.
Won’t Stay Dead (Ex): You become a paragon of resilience.