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Venom



Cost 3 XP
Prerequisites Bite, Slimy, Sticky, or Stinger

Activation 1 (swift)
Target Your Bite, Slimy, Sticky, or Stinger
Duration 1 minute

You envenom your innate weapon. The next creature affected by it within the duration must make a Constitution resistance roll (Fortitude saving throw) against DC10 + your level + your Constitution modifier.

Success As a failure but only 1 round.

Failure Target is Staggered 1. A Constitution resistance roll (Fortitude saving throw) ends this effect.

Critical Failure As a failure except Staggered 2.



For 2 additional RP, the damage is doubled and the victim also becomes staggered or for 4 additional RP the damage is tripled and the victim also becomes nauseated.

If the effect is a disease instead of poison and has a speed of average or slower, you can spent 1 additional RP to make it a permanent infection that cannot be healed naturally but requires the benefits of a restoration spell or better healing to remove.

For slower-acting poisons or diseases, you can apply the following adjustments in exchange for the increased duration:
Table: Venom
Affliction Speed DC Interval Damage
Extremely Fast - 1 round 1d4
Very Fast +2 1 minute 1d6
Fast +4 10 minutes 1d8
Average +6 1 hour 1d10
Slow +8 8 hours 1d12
Very Slow +10 1 day 2d8
Extremely Slow +12 1 week 2d10