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Troll



Trolls are brawny humanoids known for living in isolation or small family groups out in the wilderness. They turn to stone when exposed to sunlight, but turn back at dusk. They grow larger and uglier as they grow older, and age faster and faster each time they are petrified, so they prefer to remain hidden in caves and burrows during the day. Scholars suspect they originally hail from Hollow Earth but no one is certain. Trolls tend to be rude and crude and are rarely helpful to outsiders. They are also known for being able to eat anything, and have even cannibalized other humanoids who trespass on their territories. They are known for being tough and for healing quickly.



CREATURE TRAITS (15 XP)



ATTRIBUTES (1 XP)



LANGUAGES (0 XP)



INNATE ABILITIES (14 XP)




VARIANTS

N/A


ADDITIONAL ABILITIES

Trolls begin with their innate traits and can gain additional traits from the following list as feats.

CRUSH
Treat your innate weapons as having hardness 5 + Str or Con (whichever is better) for the purposes of determining blocking with them and breaking items.

CLAWS (1 XP)
Prerequisites: Naga.
Benefits: You gain a claw attack dealing 1d4 slashing damage.

BIG (3 XP)
Prerequisites: Troll, Str 13.
Benefits: You can use an action and 1 mp/level to increase your physical might for 2 hours. During this time, you are treated as large size for the purposes of determining carrying capacity and combat maneuvers you make and those made against you. If this is taken a second time, you are also able to wield items as if you were large during this time. If taken a third time, you become large, lose the special action and retain all the benefits of being large permanently including +5 feet of reach, +1 damage die to all innate weapon attacks, +2 size bonus to  strength score, brawn, fortitude, and parry and -2 size penalty to dexterity score, stealth, dodge, and reflex.

GRUNG AND SASS (2 XP)
Trolls aren't particularly charismatic, but they are known for making snarky remarks and mumbling in just the right way as to maximize how offensive their speech is. When a troll attempts an Intimidate roll they can also make a free Perform (comedy) or (oratory) roll and vice versa. If the Intimidate roll succeeds, they successfully demoralize a target. If the perform roll succeeds, they successfully grant allies a bonus to attack rolls against the target for as long as they remain demoralized. As a full-round action troll can attempt to use this effect on ALL possible targets that hear and see what them. However, if they do, the demoralized foes gain the effects of the Rage spell for the duration of being demoralized and advantage on their first attack roll against the troll that demoralized them if made within this duration.

SCENT

IMPROVED REGENERATION
GREATER REGENERATION

ROCK SKIN: Gain +4 innate armor but vulnerability to adamantine.

ROCK TROLL
Prerequisits: Rock skin
Benefits: You gain earth subtype becoming a primal spirit creature.

FILTHY
You gain Stinking Cloud as innate biotic power but can only target yourself as the center of the area. You're immune to your own stench and the stench of others of your same kind but not stench from other sources.

UNSPEAKABLE FILTH
Prerquists: Filthy, Rock Skin, Rock Troll.
Benefits: You gain limited immortality as an embodiment of filth and always have an aura of your Stinking Cloud around you only 5-foot aura. However, soap adn other cleaning products deal damage to you as if they were strong acids like an alchemist acid flask. Soapy or clean water functions as total submersion in acid. However, you gain Corrupt Water as an innate magical power.
Ability RP Notes / Adjustments
CLAWS 1 +1d4 slashing claw is minor. 1 RP is fine.
BIG 3 Variable scaling makes this very strong at later levels (size bonuses, +5 reach, +2 STR/Con, -2 DEX, etc.). Could exceed 6 RP in combination.
GRUNG AND SASS 2 Free Perform with Intimidate is situational; RP is reasonable.
SCENT not listed Scent is usually 2�“3 RP depending on limitations.
IMPROVED REGENERATION / GREATER REGENERATION not listed These are extremely strong; likely 5�“6 RP each.
ROCK SKIN not listed +4 AC but vulnerable to adamantine. 4�“5 RP is reasonable.
ROCK TROLL not listed Earth subtype + primal spirit is situational. 2�“3 RP.
FILTHY not listed Stinking Cloud as innate centered on self is minor situational. 2 RP.
UNSPEAKABLE FILTH not listed Essentially permanent aura + damage vulnerability + innate power. Very strong; easily 6+ RP if used optimally.