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Trickery




Trickery effects attempt to deceive or to trick subjects by manipulating senses or appearances. Unless noted otherwise, a creature analyzing or otherwise interacting with a trickery effect gets a Wisdom (Will) saving throw against the effect DC to see through the trickery every round they interact with it.


NOTE: If a trickery effect has the Auditory, Mental, Olfactory, Social, Tactile, or Visual type, only creatures subject to that effect types can be fooled by it. For example, an effect that is both trickery and visual could only fool creatures relying on visual sight, while those that have Blindsight would be immune and see right through it and and effect that is has both the Trickery and Mental types would only be able to fool creatures subject to mental effects while mindless creatures and devices would see right through it.