Temporal Ripple
Chronomancy, Divination, Luck
Activation: 2 actions (Standard)
Target: Everything caught in a 20-foot/tier radius emanation
Rolls: Will negates
A brief disturbance in time causes nearby creatures to hesitate momentarily.
All creatures (including you and those with readied or delayed actions) reroll initiative, with the new order starting from the creature immediately after you. This power can affect an unwilling target only once per short rest; additional castings on the same unwilling target have no effect.
Favorable Ripple (+1): You have advantage on your new initiative roll. If you apply this upgrade a second time, so do all your affected allies.