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Temporal Divergence



Types Chronomancy, Divination, Opener
Activate 2 actions (75% failure chance)
Target Self
Duration Until the end of your current turn
Resistance Will negates (harmless)


Begin tracking the results of everything that happens during your turn step-by-step. At the end of your turn, if you do not like the results, you can rewind time, undoing the events and effects and going back to the start of your turn as if you'd never activated this effect. You do not regain any MP you spent during this turn but otherwise all effects are undone. You cannot active this effect again for 1d4+1 rounds.

For example, after activating this effect, you could use banishment on an evil spirit and seeing that the target succeeds at its saving throw you could rewind time to try again or do something else instead with your turn.



Quick Reactivation (+1): Your cooldown is reduced from 1d4+1 rounds to 1 round.

Quicken (+2): The activation time is halved (round up) if it requires 6 actions or more. If it requires 5 actions or less, reduce the activation time by 1 action, to a minimum of 1 action. This upgrade can be applied multiple times.

Reliable (+1): Reduce the failure chance by 25% per time this upgrade is applied to a minimum of 0%.