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Teleport Strike



Attack, Combat, Conjuration, Move, Swift, Teleportation


Activation: Standard action

Target: Self

Rolls: Will negates



Target teleports up to 2 spaces (10 feet)/tier to an unoccupied space you can see and then makes a standard attack. This movement does not provoke attacks of opportunity.



Teleport Bounce (+1): You can use Teleport Strike to move only one-third the distance (rounded down). When you do so, you can teleport again after your attack one-third the distance (rounded down). You must be able to teleport at least 15 feet in order to apply this upgrade.

Teleport Charge (+1): Teleport Strike gains the modifiers to your attack as if the movement were a charge. If combined with Teleport Pounce, the modifications apply only to the first attack. You must teleport at least 10 feet toward your target in order for this upgrade to apply.

Teleport Pounce (+1): You can use Greater Teleport Strike which functions as Teleport Strike except it's a full-round action and allows you to make a full-round attack at the end of the movement instead of a single standard attack.

Teleportation Lance (+1): The attack you make with a Teleport Strike or Greater Teleport Strike, your first attack you make with it gains the benefits of the ghost touch property and brilliant energy weapon as you attempt to phase your weapon into your foe, then rip it out.