Spider Monk
This archetype can be applied to the Unchained Monk class. Spider monks are trained in the arts of the spider and have unique arachnid-themed powers.
Lose:
- Alignment restriction
- Fast Movement
- Ki Pool
- Ki Powers
- Ki Strike
- Perfect Self
Gain:
- Spider Movement
- Spider Powers
- Spider Strike
- Spider Time
SPIDER MOVEMENT (Su):
At 3rd level a spider monk gains a 20-foot Climb speed and 20-foot Brachiation speed. If they already had these speeds from their race, they increase these speeds by 10 feet for each they already had. A brachiation speed functions as a climb speed but is the result of swinging from ropes, vines, or weblines.
Their climb speed cannot exceed their land speed, but their brachiation speed can. However, a brachiation speed can never exceed the distance above the ground you are at the start of the movement. For example, if your brachiation speed were 30 feet and you were only 20 feet above the ground, your brachiation speed would still be limited to 20 feet.
At 6th level, they permanently gain the benefits of Spiderclimb spell, allowing them to climb even sheer surfaces. They also increase their brachiation speed by 10 feet.
At 9th level they gain the ability to use only their hands or only their feet to climb and take no penalties for doing so. They also increase their brachiation speed by 10 feet.
At 12th level and every 3 levels thereafter, they gain a +5 enhancement bonus to all of their existing base speeds.
SPIDER POWERS (Su):
At 2nd level a spider monk gains a pool of ki equal to 1/2 their spider monk level + Wisdom modifier. They spend these ki points to use special spider powers. They also gain a spider power of their choice at 2nd level and every 2 levels thereafter (4th, 6th, 8th, etc.). Some spider powers have specific prerequisites in order to be selected.
A spider monk can learn the following monk ki powers and ninja tricks as spider powers:
Acceleration of Form
Acrobatic Master
Acrobatic Steps (1 ki point)
Adder Strike (1 ki point)
Augury (1 ki point)
Barkskin (self only, 1 ki point)
Burst of Adrenaline (1 ki point)
Chitin (0 ki, you have natural armor equal to 1/4th your spider monk level so long as you have at least 1 ki)
Combat Trick
Death from Above (1 ki point)
Danger Sense (0 ki, functions as UC Rogue ability as long as you have at least 1 ki point)
Darkvision
Deflect Arrows (0 ki, functions as long as you have at least 1 ki point)
Extra Arms (1 ki, you grow two extra arms as per the Vestigial Arm Alchemist discovery lasting up to 1 minute/spider monk level)
Extra Legs (1 ki, you grow two extra legs increasing all your base speeds by 10 feet and lasting up to 1 minute/spider monk level)
Fast Stealth
Feather Fall
Feather Step (self only, 1 ki point)
Flurry of Stars
Hidden Weapons
High Jumper
High Jump (monk ability, 1 ki point)
Improved Uncanny Dodge (requires uncanny dodge, 0 ki, functions as long as you have at least 1 ki point)
Ki Charge
Ki Stand, † (0 ki points)
Ki Venom
Power Attack (1 ki point)
Pressure Points*
Quick Draw (1 ki point)
Redirect Force
Sidestep, † (1 ki point)
Slow Fall (monk ability, 0 ki points)
Slow Metabolism
Slow Reactions*
Snatch Arrows† (1 ki point)
Spring Attack (1 ki point)
Stone Shield (1 ki point) (conjures a shield of webbing instead of stone)
Strangler
Style Master
Summon Swarm (2 ki) (conjures spiders)
Swift Poisoner
Throw Anything (1 ki point)
Uncanny Dodge (0 ki, functions as long as you have at least 1 ki point)
Vanishing Trick
Ventriloquism
Wall Climber
Weapon Training (0 ki, functions as long as you have at least 1 ki point)
Web Bolt (1 ki)
Web (2 ki)
Web Shelter (3 ki)
Webbing (1 ki)
Advanced Ki Powers: At 10th level, a spider monk adds the following powers to the list of spider powers they can select:
Bleeding Critical (3 ki points)
Blinding Critical (3 ki points)
Bonebreaker (2 ki points)
Crippling Critical (3 ki points)
Deafening Critical (3 ki points)
Diamond Body (monk ability)
Disarming Strike (2 ki points)
Frightful Aspect (3 ki points)
Gliding Steps, † (1 ki point)
Greater Blind-Fight, † (2 ki points)
Greater Bull Rush (2 ki points)
Greater Disarm (2 ki points)
Greater Feint (2 ki points)
Greater Penetrating Strike (3 ki points)
Greater Spring Attack (3 ki points)
Greater Sunder (2 ki points)
Improved Blind-Fight, † (1 ki point)
Improved Ki Throw (2 ki points)
Improved Spring Attack (3 ki points)
Improved Vital Strike (2 ki points)
Improvised Weapon Mastery (2 ki points)
Jawbreaker (1 ki point)
Ki Throw (2 ki points)
Lightning Stance (3 ki points)
Lunge (1 ki point)
Neckbreaker (2 ki points)
Neutralize Poison (3 ki points)
Penetrating Strike (2 ki points)
Persistent Vigor (1 ki point)
Poison (2 ki points)
Punishing Kick (2 ki points)
Quieting Weapons (1 ki point)
Quivering Palm (monk ability, 2 ki points)
Restoration (self only, 2 ki points)
Silk to Steel (1 ki point) (using webbing instead of a scarf)
Spider Step (1 ki point)
Spit Venom (2 ki points)
Step Up and Strike, † (2 ki points)
Strangling Hair (3 ki points)(uses webbing instead of hair)
Timeless Body (monk ability, 0 ki points)
Tiring Critical (3 ki points)
Unshakeable Zeal (2 ki points)
Web Cloud (3 ki)
Wind Stance (2 ki points)
Whirlwind Attack (2 ki points)
Wholeness of Body (monk ability, 2 ki points)
Webbing: For 1 ki you can create a 10-foot net, 50-foot rope, whip, or similar item made of rope except you create it out of webbing. If you used these items to climb or brachiate, they function as a masterwork tool kit granting you a +2 competence bonus to all related Acrobatics and Climb checks. The item you create lasts only for up to 1 hour.
SPIDER STRIKES (Su):
At 4th level, you are treated as one size larger for determining your carrying capacity. You also treat your natural weapons, including unarmed strikes as magical for the purposes of overcoming damage reduction.
At 7th your natural weapons are treated as cold iron and silver for the purposes of overcoming damage reduction.
At 10th you must choose venom or precision. If you choose venom, your Stunning Fist also poisons a target that fails their Fortitude save causing them to suffer the effects of Ray of Enfeeblement using your monk level as your caster level. They also lose 1d6 hit points per round this is in effect as the poison slowly infects their nervous system. If you choose precision, your Stunning Fist deals +1d6 precision damage per 2 monk levels. A successful Fortitude save against your Stunning Fist halves this precision damage but not the normal damage from your unarmed attack.
At 16th your natural weapons are treated as adamantine for the purposes of overcoming damage reduction.
SPIDER TIME (Su):
At 20th level, you become the weaver of fate. As an immediate action, you can spend 3 ki points to seemingly stop time as per time stop except that it lasts only 1 round. You also recover ki points more quickly, gaining 1 back every hour of rest.