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Skill Feats



Skill feats focus on knowledge, skill, and tactics. The following are considered skill feats: Betrayal, Grit, Gunslinger Deeds, Ninja Tricks, Panache, Rogue Talents, Social Talents, Swashbuckler Deeds, Vigilante Talents.

Skill FeatDescription
AlertnessAutomatic Search when within 10 ft.
AssuranceAlways get at least 5 on your d20 skill roll.
Beginner's LuckAdvantage on all untrained skill rolls. +1 circumstance bonus to [Tier x 2] skills of your choice.
Favored Enemy+1 to attack rolls and opposes skill rolls vs. certain creature type
Favored Terrain+1 Initiative, Perception, Stealth, Survival and ignore 5 ft. difficult terrain in certain environments
Intimidating GazeDemoralize with Visual instead of Linguistic; Intimidating Gaze
Intimidating GrowlDemoralize with Auditory instead of Linguistic
Lore MasterAll Lore skills become class skills (requires at least 3 Lore skills already be class skills)
Master Craftsmanship
Master Performance
Poison UseNever risk poisoning self when handling poisons.
ReputationYou've developed a reputation that helps you in certain areas.
Skill FocusAutomax 1 skill's rank without spending skill points.
Skill ProficiencyGain proficiency with 2 skills; Replaces Acrobatics, Alertness, Animal, Affinity, Athletic, Deceitful, Diligent, Deft Hands, Magical Aptitude, Persuasive, Self-Sufficient, Stealthy
Skill SpecialtyGain skill bonus in certain circumstances.
Swift ApplicationApply oil or poison as swift action.
Diversified CrafterAs Skill Focus but for 2 Craft skills.
Diversified PerformerAs Skill Focus but for 2 Perform skills.
Diversified ProfessionalAs Skill Focus but for 2 Profession skills.