Home | Races | Astomi | Boggart | Cecaelia | Centaur | Doppelganger | Draconian | Dwarf | Elder Thing | Elf | Faun | Ganeshan | Gargoyle | Ghillie Dhu | Giant | Goblin | Grey | Hob | Homunculus | Human | Jinn | Jorogumo | Kappa | Kasha | Kobold | Merfolk | Mi-Go | Minotaur | Myrmidon | Naga | Nephilim | Onikuma | Oozling | Orc | Popobawa | Powrie | Rephaite | Revenant | Saurian | Shan | Sprite | Tengu | Troll | Unicorn | Vanara | Vodyanoy | Wulver | Yaddithian | Yithian


Shan



Shan, aka "Brain slugs," are diminutive sapient slug-like creatures. In their natural form, they are little threat to most other creatures, but possess incredible camouflage. They also possess the ability to pierce a creature's cranium and plug into their brain, taking over their mind and puppeteering them as a pilot does a vehicle. Some brain slugs will remove parts of a victim to allow it to hide within the body or even repair and revive freshly killed corpses. For example, a humanoid that died recently of dehydration could easily be rehydrated and oxygenated and using their brain control to artificially restart the heart and other nervous systems, the brain slug essentially has a functional body even though the creature is dead and gone. Brain slugs are aberrations from across the stars and considered a highly dangerous and parasitic species attributed with the fall of many civilizations into ruin.

Most brain slugs are themselves only interested in getting the best host bodies with little care for anything else and typically aren't sapient themselves. However, brain slugs that have had multiple hosts tend to absorb their memories and gain quite a bit of intelligence, eventually becoming sapient themselves. Some may gain the ability to talk to a still-living victim or even peer into their mind and memories. On even rarer occasion, some smarter brain slugs develop empathy for their victims and learn to see the world through their eyes often developing civilized relationships with other humanoids, while disguised as one of them.

Some brain slugs mutate and evolve into greater forms such as intellect devourers and brain eaters, though few know how such mutations are created and keeping it a secret seems to be in the best interest of the brain-eating creatures.



CREATURE TRAITS (16 XP)



ATTRIBUTES (0 XP)



LANGUAGES (1 XP)



INNATE ABILITIES (15 XP)



ADDITIONAL ABILITIES

Brain Slugs begin with their innate traits and can gain additional traits from the following list as feats.

BITE (2 XP)
Prerequisites: Shan
Benefits: You gain a bite innate weapon that deals 1d4 piercing damage (Medium).

BODY BURST (6 XP)
Prerequisites: Shan
Benefits: You may enter or exit a host as a 2-action activity instead of 3. If done as a 1-action activity, the host takes 2d6 + your level bleed damage and you take half that amount as bludgeoning damage.


BRAIN EATER (6 XP)
Prerequisites: Shan
Benefits: You can use Speak with Dead and Legend Lore as tier 3 innate occult powers, but only on a corpse you currently inhabit. You learn details of its life from its perspective and are treated as intimately familiar with the target for disguise and social interactions involving those who knew it.


BRAIN-EATER METAMORPHOSIS (10 XP)
Prerequisites: Shan, Brain Eater, Brain Reader, Strange Knowledge
Benefits: After inhabiting a living host for one year, you permanently merge with a host. Your natural form becomes the host’s size (maximum Large), you lose Body Thief, you gain Brain Collection action, and your host becomes your first collected brain. You become more spider-like in appearance and increase in size by one category each additional year (maximum Large).

Brain Collection: As a standard action, you may consume the brain of a dead creature within reach that is no more than one size larger than you. Attempt a Fortitude save, Will save, or Heal check (DC 10 + target’s HD + rounds since death). Failure destroys the brain. Success allows you to absorb it. You may preserve it dead or sustain it alive (binding the soul within). You can store a number of brains equal to your 1 + half your Intelligence modifier (minimum 1). Each stored sapient brain grants a cumulative +1 competence (insight) bonus to Concentration and Lore rolls. Abilities that normally target a host may instead target a stored brain.


BRAIN READER (4 XP)
Prerequisites: Shan
Benefits: You can use Read Thoughts and Mind Probe as tier 2 innate occult powers on your living host.


HOST HEALING (5 XP)
Prerequisites: Shan
Benefits: You can cast Healing Hands on your host as a tier 1 innate occult power. While inhabiting a body, the host gains the benefits of Rapid Recovery.


MERCIFUL PUPPETMASTER (6 XP)
Prerequisites: Shan
Benefits: You can cast Shield Other on your host as a tier 2 innate occult power. While linked, you and your host are treated as having In Harm’s Way when protecting each other (and only each other), ignoring prerequisites.


STRANGE KNOWLEDGE (4 XP)
Prerequisites: Shan
Benefits: All Lore skills are class skills for you. If any are already class skills, you instead gain a +2 innate (racial) bonus on those skills.


RELAXANT VENOM (4 XP)
Prerequisites: Shan, Bite
Benefits: Your bite delivers poison (injury; Fort DC 10 + your level + Con modifier; frequency 1/round for 4 rounds; cure 1 save). You can envenom your fangs only 3 + Con modifier times per day.
Stage 1: Weakened 1 + 1d6 nonlethal damage
Stage 2: Weakened 2 + 2d6 nonlethal damage
Stage 3: Weakened 3 + 3d6 nonlethal damage
Stage 4: Weakened 4 + 4d6 nonlethal damage