Home | Powers | Abjuration | Biomancy | Chronomancy | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Universal


Shadow Jump



Conjuration, Illusion, Shadow, Teleoport


Requirements: The target and secondary location must be in an area of dim or darker lighting.

Activation: Standard (2 actions).

Target: Self teleported up to an unoccupied space in a secondary location within Medium range.

Rolls: Will negates.



This functions as Teleportation except that it has longer range as if +1 tier higher and suffers no failure chance, but does have requirements.



Dark Jaunt (-2): The requirements become even more constraining, requiring the target and secondary location to be in total darkness, not just dim light.