Shade
Size 5 sapient amorphous spirit (incorporeal, undead)
Senses: darkvision (soulsight, see in darkness), passive Perception 13
Language: understands the languages it knew in life but rarely speaks
Speed: 0 ft., fly 30 ft. (hover), incorporeal movement
Dodge 16 (10 + level + Dex + Cha)
Parry 11 (10 + level + Str
Armor 0
Immunities: disease, negative energy, poison, corporeal effects (except magical or energy-based ones)
Resistances: 50% vs. corporeal attacks that don't have the ghost touch property
Weaknesses: +50% from positive energy damage
Hit Points: 8 (1d8); Damage Threshold: 6 (6 + Con + 1/2 level)
Saving Throws: Fortitude +1; Reflex +8*; Will +1
*Proficient
Attributes: Str +0, Con +0, Dex +4, Int +0, Wis +1, Cha +1
*Shades get +1 Con, Dex, Wis, and Cha at 4th level and every 4 levels thereafter.
Skills: Perception +3, Stealth +8
Amorphous 4 (Su): The shade can move through a space as narrow as 4 sizes smaller without squeezing.
Incorporeal Movement (Su): The shade can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object or creature.
Light Sickness: While in bright light, the shade has disadvantage on all rolls and takes 14 (4d6) radiant damage at the start of each of its turns. This damage becomes 28 (8d6) radiant damage in natural sunlight. If subjected to a spell or effect that creates light, it takes either the normal damage of the effect or radiant damage equal to 1d6 per spell level of the effect, whichever is higher.
See in Darkness (Su): Magical darkness doesn’t impede the shade’s darkvision but its dazzled (impaired 2: visual) in bright light. It cannot see nonmagical objects outside its reach unless it is in contact with a non-mindless creature or magical effect.
Shadow Drain (Death, Necromancy, Negative, Supernatural): +6 to hit Dodge vs. 1 creature within Reach. Hit: 4 (1d6) negative energy damage/2 levels (min 1d6) and the target must make a DC 15 Fortitude save or be Slowed 1 for 1 round (Slowed 2 on a critical failure). A living organic creature slain by this attack rises as a new shade of half their initial level in 1d4 + 1 rounds. The new shade retains fragments of its memories and personality but is under no obligation to obey its creator or former allies. A creature restored to life while its shade persists suffers disadvantage on saving throws and skill rolls until the shade is destroyed or remerges with them as an action.
Shadow Invisibility (Su): While in darkness, or while motionless in dim light, a shade is invisible. This ends until the start of its next turn if the shade takes an action that would end the invisibility power or takes fire, lightning, or radiant damage.
Lesser Spirit Traits: Immune to
Undead Traits: The shade doesn’t require air, food, drink, or sleep.