Saurian
Humanoid lizard people.
Use the standard stats for lizarfolk.
CREATURE TRAITS (7 XP)
- Type: Size 5 Sapient Bipedal Organism (Humanoid, Reptilian, Saurian)
- Reach: 5 feet
- Speed: Land 30 feet
ATTRIBUTES (2 XP)
- +2 Strength, +2 Constitution, -2 Intelligence
LANGUAGES (0 XP)
- Starting Languages: Draconic, Common
- Bonus Languages: Any common language
INNATE ABILITIES (10 XP)
- Bite (1 XP): Saurians have a natural bite attack that deals 1d4 points of damage. This is a primary natural attack.
- Hold Breath (1 XP): Saurians can hold their breath for 15 minutes per point of Constitution.
- Swim (1 XP): Saurians have a swim speed of 30 feet. They gain a +8 racial bonus on Swim checks.
- Innate Armor (2 XP): Saurians gain a +1 natural armor bonus.
- Night Vision (1 XP): Saurians can see twice as far as humans in dim light.
- Cold-Blooded (2 XP): Saurians take a �“2 penalty on saves against extreme cold and heat.
VARIANTS
Marsh Saurians: Gain +2 racial bonus on Stealth checks in wetlands; base swim speed increases to 40 ft. (replaces Swim RP trait)
Desert Saurians: Gain +2 racial bonus on Survival checks in arid terrain; +2 on saving throws vs. dehydration (replaces Cold-Blooded RP trait)
ADDITIONAL ABILITIES
Saurians begin with their innate traits and can gain additional traits from the following racial feats:
- Natural Swimmer (1 XP): Increases swim speed by 10 ft. and grants a +2 bonus on Swim checks.
- Powerful Bite (1 XP): Increases bite attack damage by 1d4.
- Scaly Hide (2 XP): Increases natural armor by +1.
- Cold-Adapted (2 XP): Negates penalties from extreme cold and allows survival in icy terrain without heat sources.
- Predatory Instinct (1 XP): +2 bonus on Perception and Survival when hunting.