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Resurrection



Biomancy, Healing, Necromancy


Activation: full (3 actions); Tier2 x 100 gp

Range: touch

Target: 1 dead or dying organic creature within reach that did not die from a death effect, massive damage, or old age, hasn’t been lethally mutilated, and hasn’t been dead longer than 1 minute.

Rolls: Medicine (Heal) vs. DC15 + target's level; Will negates (harmless)



Unwilling creatures can resist with a save to remain dead. If the creature is under the control of or in the domain of a deity or similar entity that is the master of a plane the soul resides in, that entity can attempt the save instead. Both are aware of the attempt. Forcing resurrection against such will may attract retaliation. The user's Medicine (Heal) roll determines the outcome if the save is failed or waived.

Critical Success: As a success but reduce the resurrection sickness penalty by 1 per 5 points you beat the DC.

Success: If dead, the target returns to life with all conditions they had at death. They return at 1 HP and are staggered 4 for 1 round. Resurrection counteracts all bleed and suffocation effects and reverses post-mortem decay (e.g., rigor mortis).

If the creature died from cold damage but is not petrified due to the cold (frozen solid) this time limit is increased by x10. Time spent petrified or in stasis doesn’t count toward this limit.

A resurrected creature takes a penalty to all attack and skill rolls and saving throws equal to its own level - (Tier) (minimum 0). This penalty decreases by 1 after each long rest.

Creatures resurrected after dying of old age die again after 1d4-1 days (minimum 1 hour) unless they are somehow de-aged.



Tier 2: Target can be dead up to 10 minutes.

Tier 3: Target can be dead up to 2 hours.

Tier 4: Target can be dead up to 24 hours.

Tier 5: Target can be dead up to a week.

Tier 6: Target can be dead up to a month.

Tier 7: Target can be dead up to a year.

Tier 8: Target can be dead up to a decade.

Tier 9: Target can be dead up to a century.

Tier 10: No time limit on how long the target has been dead but this power gains the Chronomancy or Divination type (choose one).

Reconstitution (+0): Target returns as a Homunculus instead of its original race. Changes type from Biomancy to Transmutation.

Reincarnation (-1): Target returns as a random race of the same life form and sentience and planar origin, gaining new racial traits. If this downgrade is applied twice the reincarnated soul enters a randomly newly formed suitable body within 1d100 miles (e.g., embryo, emergent construct). Memories and abilities return after 1d100 x 1d100 days if they survive. Before memory return, divination targeting them has a 75% failure chance. If they die before memory return, they can be resurrected again normally.

Regenerative Revival (+1): Can resurrect creatures killed by death effects, massive damage, old age, or mutilation, provided the killing effect’s effective tier is lower. Magic item deaths count as tier = 1/3 caster level (or 1/2 if already a death effect), +2 if minor artifact, +4 if major artifact. Missing body parts remain missing; resurrection fails if vital parts are absent. Regeneration can restore parts on a corpse but doesn’t revive it; parts decay again unless followed quickly by this spell.

Resurrection Rune (-1): Power only works if the target is within a properly sized rune circle carved into a surface with a hardness equal to or greater than 5 + Tier and large enough to contain the target. Such a rune circle costs roughly Tier2 x 100 gp to make separate from the activation costs.