Resist



Buff

Activation 1
Target 1 affliction affecting you
Rolls you make a resistance roll (saving throw) against the targeted effect. You have advantage on this roll if you are prone.

A creature can take the Resist action to shake off a condition or affliction. This allows them to make a resistance roll against DC10 + tier of effect or the effect's DC (whichever is greater).

And interval is determined by the time listed on the effect. Most poisons have an interval of 1 round or 1 minute while most curses and diseases have an interval of 1 day or 1 week. If an effect has no interval, then exposure is the only way for it to get worse. For example, a Shadow's touch causes physical impairment but it can only worsen with multiple exposures.

Examples:
GRAPPLED
If a creature is grappled, held, or otherwise restrained by another creature or object, this imposes the Slowed condition but allows the affected creature to make a Reflex saving throw, Brawn roll, or Escape Artist roll or Unarmed Strike to escape the effect using this action.

MENTAL
A Will saving throw can resist Calling, Chaos, Compulsion, Confusion, Emotion, Evil, Good, Illusion, Law, Linguistic, Mental, Shadow, Scrying, and Summoning effects.