Repair Damage
Healing, Transmutation
Activation: 2 actions (standard); Tier2 x 1 gp in material components
Target: 1 object or synthetic creature within reach
Rolls: Craft (appropriate craft for target) vs. DC10 + target's level + tier of highest persistent damage effect target is currently suffering from
Critical Success: As a success, but automatically maximize the healing.
Success: Target heals 2d6 physical damage/tier. This also counteracts persistent damage effects currently affecting the target.
Failure: As a success but automatically minimize the healing and it does not counteract persistent damage effects.
Critical Failure: The target takes 1 force damage per tier.