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Repair Damage



Healing, Transmutation


Activation: 2 actions (standard); Tier2 x 1 gp in material components

Target: 1 object or synthetic creature within reach

Rolls: Craft (appropriate craft for target) vs. DC10 + target's level + tier of highest persistent damage effect target is currently suffering from



Critical Success: As a success, but automatically maximize the healing.

Success: Target heals 2d6 physical damage/tier. This also counteracts persistent damage effects currently affecting the target.

Failure: As a success but automatically minimize the healing and it does not counteract persistent damage effects.

Critical Failure: The target takes 1 force damage per tier.