REDCAPS
Redcaps are evil fey that consume strength from foes. They possess following abilities:
- Redcap Attributes: +2 any
- Blood Drain (Attack, Supernatural, Weapon)(6 RP): As a standard action (2 actions), a redcap can make a basic melee weapon attack against a creature and soak their cap in their blood. The weapon deals an additional 1d6 bleed damage per 4 levels of the redcap (minimum +1d6 bleed). The target makes a Fortitude save DC10 + redcap's level + redcaps Charisma modifier. If they fail, the take a -2 morale penalty to attack and damage rolls for 1 round and the redcap gains a +2 morale bonus to attack and damage rolls for 1 round. Critical failure: -4/+4.
- Blood Soak (Death, Necromancy, Supernatural)(7 RP): Redcaps can cast death knell as a spell-like ability by soaking their cap in the blood of a dead foe. They can even target corpses so long as they have not been dead longer than day and the redcap took part in killing that foe. If a corpse is targeted this way, the creature is treated as having been killed by a death effect with a tier equal to half the redcap's level. The temporary hit points and enhancement bonus of this effect increases to 2d8/+4 if the target had at least 8 hit dice, 3d8/+6 if it has at least 16 hit dice, and 4d8/+8 if it has at least 24 hit dice.