Positioning






SHOVING & COLLISIONS

Any time a creature is forcibly moved against their will, it's called "shoving" or "forced movement". Unless noted otherwise, shoving is treated as shifting for the purposes of triggering other actions.

If movement takes a target into or through an occupied space, the creator of the movement makes a Strength attack (if feat or basic action) or special attack (if power) against the Parry DC of the creature or object in the way.

Critical Hit: Secondary target is shoved along with primary for the full remaining distance ending movement adjacent to the initial target when it reaches its destination.
Hit: Secondary target is shoved along with primary for half the remaining distance ending movement adjacent to the initial target when it reaches its destination.
Miss: Initial target stops and takes damage as if they'd fallen half the remaining distance. The secondary target also takes this damage.
Critical Miss: Initial target stops, falls prone, and takes damage as if they'd fallen the remaining distance.
A creature can use a reaction to let the initial target pass by harmlessly. If it's an unavoidable effect, they must make a Dexterity save against the effect DC to dodge it or the attack functions normally.