Personal Time


You can take risky actions and, if things go badly, simply reverse your personal timeline to before you made the effort.

Type: Chronomancy 1st
Cast: standard (2 actions)
Range: touch
Target: self
Duration: 1 round/tier (dismissible)
Resistance: Fortitude negates (harmless)

For the duration, the affected creature's base speeds all increase by 5 feet per tier. In addition, record all stats as they currently are at the start of every one of its turns. If still alive at the end of the turn, they can decide to rewind time to beginning of their turn and change their actions. MP and surges spent during this time are still spent, but HP loss and other effects are undone. They can rewind time only once per turn.

Heightened: Each additional tier increases the speed boost by 5 feet and duration by 1 round.