Oozling
Oozlings are a strange race of sapient shapeshifting oozes hailing from parts unknown. Even most oozlings don’t know exactly where their homeworld is, having only vague recollections of hitching rides on starships or being born among other oozlings already doing so.
Their shapeshifting skills are useful for infiltrating existing civilizations, so they can often be found hiding among humanoids as servants, friends, or even masterminds behind terrible schemes. Oozlings are sapient and each possess their own unique goals, but most have a strong instinctual need to find a powerful host creature or collection of host creatures with which to establish a symbiotic relationship.
CREATURE TRAITS (34 XP)
- Types Size 5 Sapient Blobular Organism (Ooze, Shapeshifter).
- Reach 5 feet
- Speed Land 20 feet
ATTRIBUTES (2 XP)
- +2 Constitution, +2 Dexterity
LANGUAGES (1 XP)
- Starting Languages: Aklo, Common, and Undercommon.
- Bonus Languages: Any language except secretive languages like Druidic.
INNATE ABILITIES (30 XP)
- Amorphous (12 XP): Oozlings have Amorphous as a tier 2 innate feat.
- Blindsighted (0 XP): Oozlings are naturally blind but have Blindsense (Echolocation) out to 60 feet and Blindsight out to 30 feet.
- Clamberer (2 XP): Oozlings are slow with only a 20-foot Land speed but also have Climber and Innate Skill (Climb) each as tier 1 abilities.
- Hold Breath (1 XP): Oozlings have Hold Breath as a tier 1 feat allowing them to hold their breath three times longer than normal.
- Hybrid Vigor (1 XP): Oozlings are treated as humanoid or ooze by all effects as determined by the creator of the effect.
- Merge (4 XP): Oozlings can merge with a helpless or willing corporeal non-ooze creature of the same size or one size smaller or larger. While merged, they and their host…
- share spaces unhindered by each other
- can treat and affect each other as “self” (as if by a familiar’s Share Spells ability)
- cannot merge with or possess any other creature
- must both use an swift or move action every round to remain merged or one of them must use a standard action
- automatically move with each other when either moves even if using an effect that only affects themselves (such as Dimension Step)
- share spaces unhindered by each other
- Shapeshifting (11 XP): Oozlings have the following biotic powers:
- Object Form 5 (Tier 2, Reliable 2, Sneaky Shape, Versatile Shape).
- Transformation 5 (Humanoid, Multiform, Outfit Absorbing, Outfit Morphing, Polymorphic: beasts, Shapeshift, Tell: greasy exterior).
- Shapeshifter 1
- Object Form 5 (Tier 2, Reliable 2, Sneaky Shape, Versatile Shape).
VARIANTS
SHOGOTH
ADDITIONAL ABILITIES
Oozlings begin with their innate traits and can gain additional traits from the following list as feats.
FAST HEALING (4 XP)
Prerequisite: Oozling, Constitution
Benefit: You gain +1 tier of Fast Healing.
Special: This feat can be taken multiple times. Its effects stack. You can apply any upgrades listed under that ability as well, but only after taking at least the tier 1 version of this ability.
REGENERATION (4 XP)
Prerequisite: Oozling, Constitution
Benefit: You gain +1 tier of Regeneration.
Special: This feat can be taken multiple times. Its effects stack. You can apply any upgrades listed under that ability as well, but only after taking at least the tier 1 version of this ability.
SHARE SENSES (4 XP)
Prerequisite: Wis 15, Oozling, Merge
Benefit: Whiled merged with a living creature, you share senses with each other. Both of you gain the benefit of each other's blindsense, blindsight, darkvision, low-light vision, etc. If any of you are naturally blind or otherwise missing a sense, you gain the senses of the other while merged.
SUPERIOR SHAPESHIFTING (8 XP)
Prerequisite: Con 15, Oozling, Shapeshifting
Benefit: Pick any combination of powers with tiers that add up to 6. All selected powers must have the Biomancy and either Morph or Polymorph type, can only affect yourself, and cannot change you into spirits (outsiders) or undead or any non-organic creature. You gain the selected powers as innate biotic abilities.
TENDRIL HORROR (3 XP)
Prerequisite: Oozling, Shapeshifting
Benefit: You gain Black Tentacles as tier 3 innate biotic power with the Biomancy, Morph, and Shift types instead of the regular ones and your range with it is 0 but you can select any number of targets you're aware of to be unaffected by the tentacles. Even if your tentacles don't attack someone, they're still subject to the difficult terrain and cover (if any). Your casting modifier for this ability can be either Constitution or Charisma (your choice).
Special: This can be taken up to three times, increasing the tier by 2 the second and third time it is taken.
TOTAL AMORPHOUSNESS (6 XP)
Prerequisite: Con 15, Oozling, Shapeshifting
Benefit: Increase your Amorphous tier by 1.
Special: This feat can be taken multiple times. Its effects stack.
ZIPLINE SHIFT (3 XP)
Prerequisite: Str 13, Dex 13, Oozling, Shapeshifting
Benefit: You gain Bladed Dash as tier 3 innate biotic power with the Biomancy, Morph, and Shift types instead of the regular ones. Your casting modifier for this ability can be either Constitution or Charisma (your choice).
Special: This can be taken up to three times, increasing the tier by 2 the second and third time it is taken.
IMPROVED ZIPLINE SHIFT (3 XP)
Prerequisite: Str 15, Dex 15, Oozling, Shapeshifting, Zipline Shift
Benefit: You gain Force Hook Charge as tier 3 innate biotic power with the Biomancy, Morph, and Shift types instead of the regular ones. Your casting modifier for this ability can be either Constitution or Charisma (your choice).
Special: This can be taken up to three times, increasing the tier by 2 the second and third time it is taken.