Home | Races | Astomi | Boggart | Cecaelia | Centaur | Doppelganger | Draconian | Dwarf | Elder Thing | Elf | Faun | Ganeshan | Gargoyle | Ghillie Dhu | Giant | Goblin | Grey | Hob | Homunculus | Human | Jinn | Jorogumo | Kappa | Kasha | Kobold | Merfolk | Mi-Go | Minotaur | Myrmidon | Naga | Nephilim | Onikuma | Oozling | Orc | Popobawa | Powrie | Rephaite | Revenant | Saurian | Shan | Sprite | Tengu | Troll | Unicorn | Vanara | Vodyanoy | Wulver | Yaddithian | Yithian


Onikuma




Onikuma are ursine humanoids known for their strength, endurance, curiosity, and hunger. Like bears, onikuma often behave individualistically and care little for rules or society itself. Unless threatened with force or guilted by family, they rarely seek to get along with others beyond their own whims. They form mating pairs and family units during mating seasons which can last for years or even generations. They are viciously protective of their young during these times. However, they tend to be hands-off once cubs are of age, though most young adults tend to stake a claim to territory that's fairly near their parent's territory.



CREATURE TRAITS (16-17 XP)



ATTRIBUTES (2 XP)



LANGUAGES (0 XP)



INNATE ABILITIES (12 XP)



VARIANTS


Arktos (16 XP): Hailing from the west. They begin with the Climbing ability listed below.

Bjorn (16 XP): Hailing from the north. They begin with the Cold resistance ability listed below.

Onikuma (16 XP): Hailing from the east. They begin with the All Fours ability listed below.

Rikṣā (17 XP): Hailing from the south. They begin with the Beast Form ability listed below.



ADDITIONAL ABILITIES

Onikuma begin with their innate traits and can gain additional traits from this list as feats.

All Fours (2 XP): While your hands are free, you can drop down on all fours or stand back up as a swift action. While on all fours you gain a +10-foot increase to your base land speed and ignore the first 10 feet of difficult terrain you tread over each round. This stacks with other effects that allow you to ignore a certain amount of difficult terrain.

Beast Form (3 or 5 XP): You can have Beast Shape I as an innate primal power. You can only transform into a specific other form, a medium-sized bear-version of yourself. The 5 XP version allows you to transform into a large version as if by Beast Shape II.

Climbing (2 XP): You gain a 20-foot climb speed and +2 innate bonus to Climb checks.

Cold Resistance (2 XP): You gain Resistance I against Cold effects.

Human Form (1 XP): You can have Alter Self I as an innate primal power. You can only transform into a specific other form, usually a medium-sized human version of yourself. Some individuals may emulate other human races with this ability, such as elves or dwarves, but most use human.

Thick Hide (2 XP): You gain Innate Armor I, granting you a +1 innate bonus to your Armor Rating.