Nymph
Personifications of the beauty, purity, and fertility of nature, nymphs appear as beautiful maidens to mortal men (or handsome young men to mortal women). They often seek to share the beauty of nature with mortals, especially the beauty of whatever aspect of nature that they personify. It was the coupling of mortals with nymphs that led to the creation of the Fey and Tuatha, who are spirit-like in nature and long-lived but still mortal.
https://en.wikipedia.org/wiki/Nymph
nereid,
oceanids,
https://www.d20pfsrd.com/races/other-races/more-races/race-points-unknown/naiad-characters/
https://en.wikipedia.org/wiki/Rusalka
NYMPHS
Nymphs are fey that radiate beauty and often use their charming nature to trade favors with mortals that wander into their domain. They possess following abilities:
- Nymph Attributes (2 RP): -2 Str, -2 Con, -2 Int, +2 Dex, +2 Wis, +4 Cha
- Blinding Beauty (Curse, Enchantment, Supernatural, Visual)(6 RP): As a full-round action (3 actions), a nymph can radiate their beauty to cause blindness. All those within 10 feet per level of the nymph who can see the nymph must make a Fortitude save DC10 + nymph's level + nymph's Charisma modifier. On a success they are dazzled for 1 round, on a failure they are blinded for 1 round and dazzled for 1 minute, and on a critical failure they are blinded for 1 minute and permanently dazzled. This can be removed with break enchantment, remove curse, and similar effects.
- Humanoid Form (Illusion, Sensory, Supernatural)(6 RP): A nymph has a physical form that functions like most humanoid forms except it does not need to eat, sleep, or breathe. Leaving the wilderness effectively suffocates a nymph's physical form, forcing them to die and return to the fey realms or to return to the wilderness to preserve their physical body. Their true form looks like a lithe graceful humanoid with soft brightly colored skin instead of bark but mortals always see them as an attractive, usually female version of their own species with fey-like features. A Will save DC10 + nymph's level + nymph's Charisma modifier sees through this illusion.
- Irresistible Charm (Charm, Enchantment, Supernatural)(10 RP): Upon encountering a nymph, even if only seeing them from afar, living creatures must make a Will save against DC10 + nymph's level + nymph's Charisma modifier or shift their attitude towards the nymph to friendly for as long as they remain within 10 feet per nymph's level of the nymph. If they were already friendly via other means, this shifts their attitude to helpful instead. Nymph's also have Diplomacy and all Perform skills as class skills. If they gain these as class skills from another source, they instead gain a +2 racial bonus to these skills. A successful saving throw against this effect makes a creature immune to that particular nymph's Irresistible Charm for 24 hours.
- Primal Grace (Divination, Supernatural)(9 RP): Nymphs add their Charisma modifier as a luck bonus to their saving throws.