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Nephilim




Nephilim are an ancient race, some say they predate all or nearly all other humanoids. They take on the appearance of whatever sapient humanoids they grow up nearest to and keep that appearance for the majority of their lives. In their true forms they appear much like half-elves with glittering skin and shiny hair. Many have eyes, blood, or veins that glow when they are excited or even wings or third eyes and other strange angelic or demonic features but their strangest quality is the fact that they are able to breed with nearly any other living creature, creating monstrous hybrids that take on unique and often horrific appearances.



CREATURE TRAITS (34 XP)



ATTRIBUTES (2 XP)



LANGUAGES (1 XP)



INNATE ABILITIES (31 XP)



VARIANTS


STARBORN (+8 XP)
Long ago, some nephilim left the world and traveled the stars in hopes of understanding their own nature and the nature of the universe. Their long time away from the world led to mutations that made them more resilient but less capable with magic. They are called the Starborn.




ADDITIONAL ABILITIES

Nephilim begin with their innate traits and can purchase additional traits from the following list as innate feats.

ASTRAL ENHANCEMENTS (4 XP)
Prerequisites: Nephilim
Benefits: You gain Enhanced Constitution and Enhanced Strength as a tier 2 innate arcane, celestial, or infernal powers.
Special: You can take this feat multiple times, increasing the tier of each of these powers by 1 each time it is selected.

ASTRAL POWERS (5 XP)
Prerequisites: Nephilim
Benefits: You gain the following as innate tier 1 arcane, celestial, or infernal powers: burst of speed, burst of strength, cone of cold, scorching ray with the eyebeams upgrade and slow activation downgrade, x-ray vision.
Special: You can take this feat multiple times, increasing the tier of each of these powers by 1 each time it is selected.

ASTRAL STASIS (6 XP)
Prerequisites: Nephilim
Benefits: You gain Hibernation as a tier 5 innate arcane, celestial, or infernal powers with the Aestivation and Metabolic Molting upgrades and Sleepyhead downgrade (tier 6 total).

CRUSADER (6 XP)
Prerequisites Nephilim
Benefits: You gain Smite as a tier 3 innate power.

DIVINE GRACE (6 XP)
Prerequisites Nephilim, Charisma 17
Benefits: You gain Divine Grace as a tier 3 innate trait.

FLIGHT (6 XP)
Benefit: You gain Flight as a tier 3 trait.
Special: You can take this feat multiple times, increasing the tier by 3.

LIFE BUBBLE (3 XP)
Benefit: You gain Life Bubble as an innate power but can only target yourself with it. Special: If you take this a second time, you are permanently affected by it and dispelling it only suppresses it for 1d4+1 rounds.