Naga
Naga were spirit creatures originating in the part of the Netherworld known as Patala. However, many naga were fascinated with mortals and continually sought to be more involved in the mortal world, eventually learning to take humanoid forms. Naga who stayed in the mortal realm too long eventually became mortals, reproducing with other mortal nagas and becoming a mortal race. Those that stayed behind in the spirit realms became known as Nagaraja (naga kings), naga yakshi (serpent nature spirit), and the naga kanyaka (serpent nature damsel), as they remain immortal spirits in Patala. Despite being mortal, the Naga see the spirit nagas as their leaders and take orders from them across the boundaries of the planes. Their three kings are Sesha, Vasuki, and Takshaka and presiding over these three kings is their serpent god emperor Virupaksa who claims the title as one of the Four Heavenly Kings or "Devas" who preside over the Cardinal Directions. Virupaksa being the King of the West despite the Naga residing in the North Eastern hemisphere. Virupaksa is said to often travel in the west and be known by many names, including "Quetzalcoatl".
CREATURE TRAITS (15 XP)
- Types: Medium Organic Humanoid (Naga, Reptilian)
- Reach: 5 feet
- Speed: Land 20 feet
ATTRIBUTES (2 XP)
- Naga +2 Dex, +2 Cha
- Melusine +2 Con, +2 Cha
LANGUAGES (0 XP)
- Starting Languages: Common, Naga.
- Bonus Languages: Any except secretive languages such as Druidic.
INNATE ABILITIES (13 XP)
- Bite (1 XP): Naga have a bite attack dealing 1d4 piercing damage.
- Resistance (2 XP): Naga have a +2 innate bonus to saves against mind-affecting and poison effects.
- Scales (2 XP): Naga have a +1 innate bonus to their Armor Rating.
- Serpent Senses (7 XP): Naga have the Scent special quality, low-light vision, and Darkvision.
- Serpentine Body (1 XP): Naga have a 20-foot climb speed, 20-foot swim speed, and +2 innate bonus to Climb, Escape Artist, and Swim checks. However, they are slow with only a 20-foot base land speed.
VARIANTS
N/A
ADDITIONAL ABILITIES
Naga begin with their innate traits and can gain additional traits from the following list as feats.
CLAWS (1 XP)
Prerequisites: Naga.
Benefits: You gain a claw attack dealing 1d4 slashing damage.
CONSTRICT (3 XP)
Prerequisites: Naga, Str 13
Benefits: When you deal damage to a foe you are grappling with an innate weapon, you deal 1d6 bludgeoning damage in addition to the normal amount of damage. This increases to +2d6 at 5th level, +3d6 at 10th level, +4d6 at 15th level, and +5d6 at 20th level.
HYPNOTIC GAZE (2 XP)
Prerequisites: Naga.
Benefits: You gain Hypnotism as an innate magical Charisma-based power.
SCALYKIND (2 XP)
Prerequisites: Naga, Serpent Empathy.
Benefits: You the Scalykind domain as a 4th level cleric or your actual level, whichever is less. If you already have this domain from another source, you instead cast powers from this domain at +1 caster level.
SERPENT AFFINITY (1 XP)
Prerequisites: Naga.
Benefits: You gain a +4 innate bonus to Handle Animal checks against snakes and other serpentine creatures. If you take this trait a second time you gain Speak with Animals as an innage magical Charisma-based power but it only works on reptiles. If you take it a third time you also gain Animal Messenger as an innage magical Charisma-based power but it only works on reptiles.
SERPENT STRIKE (2 XP)
Prerequisites: Naga, Dex 13
Benefits: As a single action you increase your reach by 5 feet until the start of your next turn. This does not stack with effects that increase your reach without increasing your size.
SPIT VENOM (2 XP)
Prerequisites: Naga, Con 13.
Benefits: As a standard action cost 1 mp/level, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be blinded for 1d6 rounds. The DC of this save is equal to 10 + your total Hit Dice + your Constitution modifier.
Naga (Base Playable Race)
RP: 12 (Advanced)
Type: Aberration
Size: Medium
Speed: 30 ft., swim 30 ft.
Nagas are ancient serpentine beings with humanoid intellects, mystical bloodlines, and bodies adapted to land, water, or stranger realms.
Ability Score Modifiers
+2 Dexterity, +2 Charisma, �“2 Strength
Nagas are swift, elegant, and innately magical, but their serpentine bodies lack raw leverage.
Base Racial Traits
Aberrant Physiology
Nagas are aberrations, not humanoids.
Serpentine Body
Nagas have no legs and cannot wear boots.
They gain a +4 racial bonus to CMD vs. trip and cannot be tripped.
They take a �“2 penalty on Acrobatics checks made to jump.
Darkvision
Nagas have darkvision 60 ft.
Amphibious
Nagas can breathe both air and water.
Natural Attacks
Nagas gain a bite natural attack (1d6 damage).
Naga Magic (Lesser)
Choose one 0-level spell from the sorcerer/wizard list.
You may cast it at will as a spell-like ability (CL = character level).
Keen Senses
Nagas gain a +2 racial bonus on Perception and Stealth checks.
Languages
Nagas begin play speaking Common and Aquan.
Nagas with high Intelligence may choose from: Draconic, Aklo, Sylvan, Infernal, and Celestial.
Naga Subraces
Each naga chooses one subrace at character creation.
Water Naga
Mystic guardians of rivers, reefs, and coastal ruins.
Ability Modifiers: +2 Dexterity, +2 Charisma
Racial Traits:
Swim speed increases to 50 ft.
Gain acid resistance 5
Add obscuring mist to your list of spells known for Naga Magic (1/day at level 3 via feat)
Guardian Naga
Ancient wardens bound to temples, relics, and sacred sites.
Ability Modifiers: +2 Constitution, +2 Wisdom, �“2 Dexterity
Racial Traits:
Gain +1 natural armor
Gain Knowledge (religion) as a class skill
Once per day, gain a +2 sacred bonus on a saving throw as an immediate action
Dark Naga
Cunning schemers steeped in shadow and domination.
Ability Modifiers: +2 Intelligence, +2 Charisma, �“2 Wisdom
Racial Traits:
Gain +2 racial bonus on Bluff and Sense Motive
Add daze to your Naga Magic if not already chosen
Gain spell resistance 6 + character level, but only against enchantment spells
Spirit Naga
Ghost-haunted mystics bound to ancient grudges.
Ability Modifiers: +2 Wisdom, +2 Charisma, �“2 Constitution
Racial Traits:
Gain +2 racial bonus on Knowledge (planes)
Once per day, gain a +2 insight bonus on an attack roll, save, or skill check
Gain detect undead as a spell-like ability 1/day
Bone Naga
Undead horrors animated by foul necromancy.
Type Change: Undead (augmented aberration)
Ability Modifiers: +2 Intelligence, +2 Charisma, �“2 Constitution (no Con score if GM allows)
Racial Traits:
Immune to disease and poison
Vulnerable to positive energy
Do not gain Amphibious
⚠ Bone naga PCs should be GM-approved; they are narratively and mechanically disruptive.
Lunar Naga (Rare / Optional)
Dreamlike beings tied to fate, illusion, and prophecy.
Ability Modifiers: +2 Dexterity, +2 Wisdom, �“2 Strength
Racial Traits:
Gain low-light vision
Once per day, reroll a failed saving throw (must take second result)
Gain silent image as a spell-like ability 1/day
Racial Feats (Shared by All Nagas)
These unlock iconic naga powers safely.
Venomous Bite
Prerequisites: Naga, character level 3
Your bite gains poison: Fort save (DC 10 + ½ level + Con), effect 1d2 Con, 1/round for 4 rounds, 1/day.
Naga Spellcasting
Prerequisites: Naga, Cha 13, level 5
You gain sorcerer spellcasting as a 1st-level sorcerer. This stacks with actual sorcerer levels.
Improved Serpentine Body
Prerequisites: Naga, BAB +3
Increase bite damage to 1d8, and gain a tail slap (1d6).
Large Frame
Prerequisites: Naga, Str 15, level 7
You become Large, gaining reach, size modifiers, and increased natural attack damage.
Hypnotic Gaze (Su)
Prerequisites: Naga, Cha 15, level 9
1/day suggestion (DC = 10 + ½ level + Cha).
Ancient Naga Magic
Prerequisites: Naga Spellcasting, level 11
Choose one 3rd-level spell from the sorcerer/wizard list; you may cast it 1/day as a spell-like ability.