hr>Maladroit(-4 or -4 XP)

A creature with this flaw has no hands to pick up and wield weapons, shields, wands, or other tools.


One-Handed Anatomy (Ex)
RP: �“5
You possess only one functional hand. You cannot wield two-handed weapons, use a shield while wielding a weapon, or use two-weapon fighting unless an ability allows you to manipulate items with another appendage.

Handless Anatomy (Ex)
RP: �“10
You lack hands capable of manipulating objects. You cannot wield manufactured weapons, use shields, or activate items that require manual manipulation unless an ability explicitly allows you to do so. You may use natural attacks and worn or slot-based magic items normally.

Creatures with this trait lack hands capable of fine manipulation. They can perform basic physical interactions such as pushing, pulling, biting, or operating large mechanisms without issue, but must attempt a Dexterity check (DC determined by the GM, typically DC 10 for simple tasks and DC 15�“25 for complex tasks) to perform actions that would normally require hands. Fine tasks such as writing, using thieves’ tools, or reloading weapons may be impossible without special abilities or tools.