Magic Resistance
Combat, Innate, Magic
Cost: 4 XP/tier
Prerequisites: -
You gain a +(Tier) innate (racial) bonus to defenses and saving throws against magical powers.
Superstitious (+0): You double the bonus provided by this trait but you can never willingly accept a magical effect and must always resist it, even those cast by yourself and allies.
Suspicious of Magic (+1): You double the bonus provided by this trait but you can never willingly accept a magical effect and must always resist it, except those you cast yourself.