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Magic Resistance



Combat, Innate, Magic


Cost: 4 XP/tier

Prerequisites: -



You gain a +(Tier) innate (racial) bonus to defenses and saving throws against magical powers.



Superstitious (+0): You double the bonus provided by this trait but you can never willingly accept a magical effect and must always resist it, even those cast by yourself and allies.

Suspicious of Magic (+1): You double the bonus provided by this trait but you can never willingly accept a magical effect and must always resist it, except those you cast yourself.