Kasha
Kasha are feline humanoids hailing from both the eastern and western continents, a people defined by curiosity, cunning, and agility. While all kasha value exploration, culture and temperament vary significantly by origin.
Kasha adventurers retain the diversity of their tribes. Eastern kasha favor shadowy, manipulative, or magical pursuits. Southern kasha pursue communal or hunting roles. Bakeneko integrate easily into urban settings, with strong social or magical niches. Kasha are versatile across ranger, druid, sorcerer, bard, monk, or even unconventional paths like necromancer or rogue.
Physical Description
Kasha vary widely in size and fur pattern depending on subrace. Eastern kasha are lithe and muscular, with shadow-hued coats. Bakeneko are small, nimble, and soft-furred. Jungle kasha have striking tiger stripes, while savannah kasha have golden manes or tawny coats. All have feline ears, tails, retractable claws, and slit pupils.
Society
Kasha culture blends exploration, survival, and tribal cooperation. Eastern kasha tribes favor secrecy, shadowy rites, and magical prowess, slave trade, and their greedy and hedonistic ways.
Southern kasha favor structured hunting groups or communal hierarchies. Bakeneko typically integrate into humanoid settlements, often as artisans, mages, or scouts.
Leadership is earned through skill, wisdom, or magical talent, rather than birth. Even in cities, kasha value tribal cohesion, extending familial bonds to trusted outsiders.
Relations
Kasha are generally curious and adaptable. Eastern kasha are often feared for their shadow magic and abduction practices, while southern kasha are respected for hunting and leadership. Bakeneko are usually welcomed for their playful demeanor and magical potential. Kasha interact amicably with elves, humans, gnomes, and halflings, while disdaining goblins, ratfolk, and chaotic orcs.
Alignment
Most bakeneko trend toward chaotic good, valuing personal freedom alongside communal responsibility. Eastern kasha lean toward neutral or chaotic alignments due to morally ambiguous practices, while southern kasha favor lawful structures within their communities.
Subraces
Subrace Description RP Cost Mod
Eastern Kasha Bobcat- or jaguar-like, often shadowy and secretive. Known for practicing shadow magic and sometimes abducting victims for ritual or enslavement. +1 RP
Bakeneko Small, catlike, house-cat appearance. Mischievous, friendly, and curious. Some western bakeneko are adept in necromancy and divination, their mages called Cait Sith. +0 RP
Jungle Kasha Tiger-like hunters from southern jungles. Independent, solitary, and stealthy. +1 RP
Savannah Kasha Lion-like, communal southern kasha. Strong tribal bonds and leadership-focused. +1 RP
Kasha
Bakeneko (small sized variant)
Nekomata
Two Tails (similar to kitsune)
Eastern and Western Feline Humanoids
CREATURE TRAITS (000 XP)
- Type: Medium Sapient Bipedal Organism (Humanoid, Kasha)
- Reach: 5 feet
- Speed: Land 30 feet
ATTRIBUTES (2 XP)
- +2 Dexterity, +2 Charisma, -2 Wisdom
LANGUAGES (0 XP)
- Starting Languages: Common, Kasha
- Bonus Languages: Elven, Sylvan, Draconic, or one language of choice
INNATE ABILITIES (10 XP)
- Cat’s Luck (# RP 1): Once per day, roll Reflex saving throw twice and take the better result. Must decide before roll.
- Natural Hunter (# RP 2): +2 racial bonus on Perception, Stealth, and Survival checks.
- Sprinter (# RP 1): +10 ft. racial bonus to speed when using charge, run, or withdraw.
- Low-Light Vision (# RP 1): Can see twice as far as humans in dim light.
- Cat’s Claws (# RP 1): Optional natural attacks. Two primary claws, 1d4 damage each. Replaces Natural Hunter.
VARIANTS (Subraces)
Eastern Kasha (Bobcat/Jaguar type): Known for shadow magic; tend to drag victims for enslavement or dark rituals. Gain +2 racial bonus on Stealth and Bluff checks.
Bakeneko (Small, Friendly): Mischievous, house-cat-like; +2 bonus on Diplomacy, Sleight of Hand, and Bluff checks. Base speed 25 ft.
Jungle Kasha (Tiger type): Independent hunters; +2 racial bonus on Survival and Acrobatics checks. Gain climb speed 20 ft.
Savannah Kasha (Lion type): Communal; +2 bonus on Intimidate and Perception checks. Gain +1 natural armor.
Western Bakeneko (Cait Sith, necromancy/divination users): +2 bonus on Spellcraft and Knowledge (arcana). Low-light vision grants advantage on divination spells.
ADDITIONAL ABILITIES (Racial Feats)
Kasha can gain additional abilities from the following racial feats:
- [] Shadow Step (# RP 2): Once per day, teleport up to 30 ft. as a swift action in dim light or darkness. Requires Eastern Kasha.
- Mystic Claws (# RP 2): Eastern Kasha can imbue claws with shadow magic once per day; deal +1d6 damage and ignore 2 points of natural armor.
[] Claw Mastery (# RP 1): Claws deal 1d6 damage and gain +1 attack bonus.
[] Hunter’s Prowess (# RP 2): +2 bonus on Survival checks for tracking and +2 bonus on Stealth checks in natural terrain.
[] Feline Grace (# RP 1): +2 bonus on Acrobatics and Escape Artist checks.
[] Cait Sith Lore (# RP 2): +2 bonus on Knowledge (arcana) and Spellcraft checks; allows preparation of one extra 1st-level spell per day. Requires Western Bakeneko.
[] Pack Leader (# RP 1): Savannah Kasha can grant +1 morale bonus on attack rolls and saves to allies within 30 ft.
Alternate Racial Traits
Trait Subrace RP Cost Effect
Cat’s Claws Any 1 RP Primary claw attacks 1d4. Replaces Natural Hunter.
Clever Any 1 RP +2 racial bonus on Bluff, Diplomacy, Sense Motive. Replaces Natural Hunter.
Climber Jungle Kasha 1 RP 20-ft climb speed + climb bonus. Replaces Sprinter.
Scent Any 1 RP Gain scent ability. Replaces Low-Light Vision.
Shadow Adept Eastern Kasha 1 RP +2 racial bonus to Stealth and Use Magic Device for shadow magic; gain darkness as a spell-like ability 1/day. Replaces Natural Hunter.
Cait Sith Magic Western Bakeneko 1 RP Gain 1/day divination or animate dead (CL 1). Replaces Natural Hunter.
Feline Acrobat Savannah Kasha 1 RP +2 racial bonus on Acrobatics and jump checks. Replaces Sprinter.
Racial Feats
Feat Subrace RP Cost Description
Shadow Stalker Eastern Kasha 1 RP +2 bonus on Stealth in dim light or shadows.
Ritual Predator Eastern Kasha 1 RP Can use Steal or Combat Maneuver to abduct small creatures as part of rituals.
Cait Sith Initiate Bakeneko 1 RP Can cast detect magic and read magic as spell-like abilities once/day.
Prowling Hunter Jungle Kasha 1 RP Gain +2 on Survival and Stealth when tracking prey.
Tribal Roar Savannah Kasha 1 RP Can use a shout to inspire allies (as bardic inspiration 1/day).
Suggested RP Totals
Trait Category RP
Base Kasha Traits 9
Subrace Bonus +0 to +1
Alternate Traits +1 each if selected
Racial Feats +1 each
Adventurer Notes