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Jinn



Jinn are a race of spirits native to the ethereal plane who live alongside other humanoids in hidden societies. Their innate magical powers allows them to create a degree of illusions and some can even shapeshift or create other wild magic. Those who wield magic are known by the title "Ifrit" or "Efreeti" instead of "Jinn" and their most powerful mages have the rank of "Genie". Thousands of years ago, all the genies were defeated in a great climactic battle and imprisoned in artifacts to punish them for their abuse of magic. After generations of enslaving others, the genies are now themselves enslaved to anyone who happens to wander upon their artifacts. Meanwhile, Jinn remain wary of abusing magic, lest the same happen to them. Jinn are travelers by nature—guides, mercenaries, artisans, and wanderers who walk between worlds. Unlike other genies, they value personal freedom over hierarchy and often form lasting bonds with mortals.

Read more about Jinn and Ifrit.



CREATURE TRAITS (11 XP)



ATTRIBUTES (0 XP)



LANGUAGES (1 XP)



INNATE ABILITIES (10 XP)



VARIANTS


DJINNI (Air Jinn) (+10 XP)

IFRIT (Fire Jinn) (+6 XP)

MARID (Water Jinn) (+6 XP)

SILAT (Storm Jinn) (+10 XP)

GHUL (Corpse/Desert Jinn) (+7 XP)


ADDITIONAL ABILITIES

Jinn begin with their innate traits and can gain additional traits from the following list as feats.

BEAST SHAPE (2 XP)
Prerequisites: Jinn
Benefits: You gain Beast Shape as a tier 3 innate arcane power. You have the limited selection downgrade applied once, requiring you to choose only a few animals you know how to transform into equal to the rank you have in the Lore skill associated with identifying animals.

CHANGE SIZE (4 XP)
Prerequisites: Jinn, character level 3
Benefits: You gain Enlarge Person and Reduce Person as tier 2 innate arcane powers. You can take this feat a second time to increase both to tier 4.

ELEMENTAL ENDURANCE (2 XP)
Prerequisites: Jinn
Benefits: You can survive on the Elemental Planes for up to 8 hours without suffering environmental harm. This duration resets after returning to the Material Plane. You can take this feat a second time to increase the duration to indefinite.

ETHEREAL JAUNT (6 XP)
Prerequisites: Jinn.
Benefits: You gain Ethereal Jaunt as a tier 6 innate arcane power.

GENIE OATH (4 XP)
Prerequisites: Jinn
Benefits: You are bound by an ancient oath of non-aggression. You must succeed at a Will save (DC 10 + 1/2 character level + Cha modifier) to willingly attack a sapient creature. Success allows you to attack that creature normally for 1 round. If a creature attacks you or your allies, this restriction is suppressed against that creature for the remainder of the encounter.
You gain a +2 sacred (or profane) bonus on saving throws and AC against sapient creatures while the oath is active.

GENIE FLIGHT (6 XP)
Prerequisites: Jinn, character level 5
Benefits: You gain Flight as a tier 3 trait.

GENIE WISH (6 XP)
Prerequisites: Jinn, character level 11, Cha 17
Benefits: Gain Wish as a tier 6 innate arcane power.

HIDDEN PEOPLE (2 XP)
Prerequisites: Jinn
Benefits: You gain a +2 innate (racial) bonus on Stealth and Disguise rolls.

INVISIBLE FOLK (2 XP)
Prerequisites: Jinn
Benefits: You gain Invisibility as a tier 2 innate arcane power.

NOBLE BLOOD OF THE AMIR (2 XP)
Prerequisites: Jinn
Benefits: You gain Detect Magic as a tier 2 innate arcane power. The 2nd time you take this you gain Augury as a tier 2 innate arcane power. The third time you take this both increase to tier 3.

PEOPLE OF FIRE (4 XP)
Prerequisites: Jinn
Benefits: You gain Resistance (Fire) 1 and Resistance (Electricity) 1.

PLANAR STEP (2 XP)
Prerequisites: Jinn, Knowledge (Planes) 3 ranks.
Benefits: You gain Plane Shift as a tier 1 innate arcane power with the Additional Selections upgrade applied to make it tier 2 in total. You can only use it to travel to the Material Plane, Astral Plane, or Elemental Planes.

POSSESSING SHADE (4 XP)
Prerequisites: Jinn, Cha 15, 7 HD
Benefits: You gain Possession as a tier 4 innate arcane power.

SMOKELESS FIRE FORM (2 XP)
Prerequisites: Jinn
Benefits: You gain Elemental Form as a tier 2 innate arcane power. You can only use it to turn into a fire elemental.

SPEAKER TO ALL BEASTS (1 XP)
Prerequisites: Jinn, Handle Animal 1 rank.
Benefits: You gain Speak with Animals as a tier 1 innate arcane power.

TRIBAL SPIRITS (2 XP)
Prerequisites: Jinn
Benefits: You gain a +2 innate (racial) bonus on Diplomacy and Lore (Society) rolls.

WHISPERING MUSE (2 XP)
Prerequisites: Jinn
Benefits: You gain Whispering Muse as a tier 2 innate arcane power.

WORLDWALKER (2 XP)
Prerequisites: Jinn
Benefits: You gain a +2 innate (racial) bonus on Lore (Planes) and Survival rolls.