Investigate
Types Basic, Concentration, Secret
Requirement Declare a particular thing that you're trying to discover, find, learn, or remember about the target
Activation 2d6 hours
Rolls Appropriate skill for investigation vs. DC based on GM discretion (see below)
You study clues, ask around, research, and otherwise look into gathering information about a specific topic or phenomena.
Critical Success As a success but the bonus increases by 1 for every 5 points you beat the DC and the information is 100% accurate.
Success You gain a +1 competence (insight) bonus to saving throws and skill rolls made against the target you researched for 1 week. You also learn 1 relevant piece of information about them that is at roughly 80% accurate. If the information is a numerical value, flip a coin to determine over or under then roll 1d20 to determine the % off you are.
Critical Failure The GM rolls 1d20 and fabricates a useful piece of information about the target that is false but presents it to you as if it were true. You also gain the normal +1 bonus a Success would provide, but secretly, the GM applies a -2 penalty to those rolls. This penalty worsens by 1 for every 5 points you failed.