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HIRELING COSTS
Buying services and renting is a bit trickier than merely buying a solid product and maintenance costs and taxes and hidden fees and licensure can make things even more difficult.
Unskilled labor: (level)2 copper/day
Skilled labor: (level)2 silver/day
Highly skilled labor: (level)2 gold/day + material component costs
Spellcasting per spell: (spell tier+1)2 silver + material component costs per spell (treat tier 0 as 1/2)
Hazard Pay: x2 (danger), x4 (suicide mission or war)
Rarity: x1 (common), x2 (uncommon), x3 (rare), x4 (unique)
Rent Item/Location: 1/1,000th cost of purchase per day of use for locations or vehicles, 1/100th cost of purchase per day of use for trained beasts and other items
Lifestyle Upkeep per person: Poor 1 cp/day, Lower Class 1 sp/day, Middle class 1 gp/day, Upper Class 1 pp/day, Rich 10 pp/day. This assumes the upkeep of your wardrobe, sustenance, hygiene products, accessories, personal vehicle, shelter, and residence. You can assume any common item costing less than 1/10th your upkeep cost exists somewhere on your residence as long as you are Middle Class or higher.
Unskilled labor includes characters primarily with levels in NPC classes and not PC classes who do not cast spells. A character with primarily NPC class levels who casts spells would be considered skilled instead of unskilled.
Skilled labor includes characters primarily with levels in PC classes and not NPC classes. It can also include characters with monster hit dice, or templates. A character with primarily PC class levels who casts spells would be considered highly skilled instead of skilled.
Highly skilled labor includes characters with PC class levels or monster hit dice that cast spells or spell-like abilities.
Hazard Pay: Any time a task is dangerous and threatens life and limb, it requires hazard pay. Moderate danger like day-to-day services as a bodyguard, guard, protective escort, sentry, bouncer, or similar gigs typically require only x2 hazard pay. However, particularly dangerous jobs like going off to war or taking on a suicide mission require x4 in hazard pay.
Rarity: A character is assumed to have the common feats, spells, and equipment affiliated with their race, class, etc. However, if they have uncommon, rare, or unity, abilities that are in demand, this typically demands higher pay.
It's assumed most NPCs know approximately what their services are worth. A successful attempt to Request a Favor can convince them to give a discount.
Last edited by arkrim, February 10 2026 04:19:42. Secured game article. You most log in to contribute.