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Hibernation



Buff, Debuff, Incapacitation, Innate, Recovery, Sleep


Activation 10 minutes; Materials (Tier2 x 1 gp)

Target Self

Duration See description



You enter a state of deep sleep called hibernation. While activating this effect, you declare a set of conditions that will awaken you from this sleep. Hibernating functions as regular sleep except during this sleep, your aging slows to 1/10 the normal speed and you need 1/10 the normal amount of sustenance to survive. The material components for this effect are often food, drink, or drugs known to induce deep sleep. For example, when bears use this ability, they consume an enormous amount of food and drink as their material components.



Tier 2 The aging and sustenance reduction improves to 1/100 instead of 1/10.

Tier 3 You age only 1 day per 3 years you spend in hibernation and need no sustenance to continue hibernating indefinitely.

Tier 4 You age only 1 day per 30 years in hibernation.

Tier 5 You age only 1 day per 300 years in hibernation.

Tier 6 You age only 1 day per 3,000 years in hibernation.

Tier 7 You cease to age entirely while in hibernation.

Aestivation (+1) When you activate Hibernation, you are encased in a hardened substance, effectively petrifying you. The new object has the same amount of hit points as you and hardness equal to your Armor Rating + the tier of this ability. Unlike normal petrification, you can awaken while petrified and can end the petrification while awake. De-petrifying takes 1d4+1 rounds.

Metabolic Molting (+1) While in hibernation, you continue to heal naturally and make saves against effects that are paused, keeping only critical successes and treating all other results as having not rolled.

Sleepyhead (-1) Others who have successfully identified your race can activate this power on you while you're helpless or willing by providing the necessary ingredients and activation time. This allows you to make a Constitution (Fortitude) save to resist against their Medicine (Heal) roll they make as part of using this effect on you. The user must set at least one possible condition (however implausible) that will awaken you. Using this on an unwilling target adds the Curse type to this effect.