Great Leap
Innate, Mobility
Cost: 1 XP/tier
Prerequisites: Innate bonus to Strength or Dexterity
You can jump and leap [Tier +1] times as far as your skill roll would normally indicate and are always treated as having a running head start for a jump. If you jump further than your base land speed would normally allow, you suffer normal falling damage as if you had fallen a distance equal to the difference.
Heroic Landing (+1): Treat your land speed as double for the purposes of determining if you are damaged by jumping or leaping farther than your land speed.