Genesis
Conjuration, Creation, Planar
Activation: 24 hours (75% failure chance); Very Expensive Materials (Tier2 x 100 gp)
Target: Demiplane up to 10 feet in total radius
Duration: Permanent
You create a demiplane that that initially consists of a flat, simple environment made of earth, stone, wood, or similar terrain. It is filled with air or water (chosen when created). The borders appear as solid material, mist, or an unreal void. Environmental conditions resemble a temperate spring day, and you determine the plane’s light level (bright, normal, dim, or darkness). Light counts as sunlight if you want it to.
The terrain counts as normal terrain for effects affecting earth, stone, wood, or similar materials. The plane contains no native creatures or plants, though creatures and vegetation brought there function normally.
Only those you allow may enter or leave the plane. You are considered very familiar with your entire demiplane.
As a standard action, you may eject a creature from your demiplane (Will negates). The creature appears on the nearest coterminous plane.
You may cast this effect within your demiplane to expand its size.
The demiplane cannot be dispelled, but a creature within it may destroy it with Disjunction, Miracle, or Wish or similar magic. If the duration expires, the demiplane dissolves and all creatures inside are ejected without a saving throw to their home plane. If portions expire while others remain, creatures in the collapsing area are shunted to a remaining section instead.
Tier 2+: The maximum radius increases by a factor of 10 for every additional tier, so 100 feet at tier 2, 1,000 feet at tier 3, 10,000 feet at tier 4, etc.
Planar Customization (+1): When you create a demiplane with this effect or cast it on an existing demiplane you created, you may permanently add or remove one feature below instead of expanding it:
- Alignment: The plane gains a mild alignment trait matching one of your alignments. This adds the Enchantment and Necromancy types to the effect.
- Bountiful: The plane develops a self-sustaining ecosystem capable of producing plant food for one Medium creature per cube. This adds the Biomancy type to the effect.
- Elemental: The plane gains an air, earth, fire, or water dominant trait. This adds the Transmutation type to the effect.
- Gravity: Gravity may become heavy, light, none, objectively directional, or subjectively directional. This adds the Evocation type to the effect.
- Seasonal: The plane gains a customizable seasonal and day/night cycle. This adds the Evocation type to the effect.
- Shaped: The plane may loop or wrap, causing creatures reaching an edge to reappear elsewhere.
- Structure: The plane gains a thematic large-scale structure such as a labyrinth, floating citadel, world-tree, or similar feature. This adds the Transmutation type to the effect.
If you apply this upgrade a second time, add the following to the list of planar features you can add/remove:
- Energy: The plane gains minor positive-dominant or negative-dominant energy. This adds the Biomancy or Necromancy type to the effect based on your choice.
- Magic: The plane gains dead magic, enhanced magic, impeded magic, or wild magic. If enhanced or impeded, choose a specific type of magic affected. This adds the Abjuration type to the effect.
- Morphic: You may reshape terrain within your demiplane at will as if using move earth at one-tenth the normal casting time. Plants reshape similarly, and stone at half casting time. This adds the Transmutation type to the effect.
- Portals: The plane gains permanent two-way planar gates in locations with which you are very familiar, up to a number of gates equal to the total tier of this effect. These portals can be two points within the plane or one point in your plane and the other in another plane that you have access to.
- Time: The plane gains erratic time, flowing time (half or double speed), or timeless. This adds the Chronomancy type to the effect.