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General Feats
General feats don't fit into any of the other feat categories. The following are considered general feats:
Achievement,
Caravan,
General,
Item Mastery,
Local,
Monster,
Performance,
Racial,
Stare,
Story,
Teamwork.
| Feat | Tier | Types | Prerequisites | Description |
|---|
| Cunning | 1 | General | - | +1 skill point/level |
| Endurance | 1 | General | Con 13 | Endure twice as long as normal before needing Con checks |
| -Diehard | 2 | General | Con 15, Endurance | |
| --Death Throes | 3 | General | Con 17, Endurance, Diehard | Reducing you to 0 hp or killing you provokes AoO but you can attack any target not just the provoker. |
| Fleet | 1 | General | - | |
| Improved Familiar | 1 | General | - | Apply a +1 CR template to familiar OR select from the Improved Familiar list. |
| Great Fortitude | 1 | General, Proficiency | - | You gain a +3 proficiency bonus to Fortitude saves. |
| -Improved Great Fortitude | 2* | General, Proficiency | Great Fortitude | For 1 mp/level you can reroll a Fortitude saving throw, taking the 2nd result even if lower. You cannot use this to reroll the a roll that's already been rerolled. |
| Iron Will | 1 | General, Proficiency | - | You gain a +3 proficiency bonus to Will saves. |
| -Improved Iron Will | 2* | General, Proficiency | Iron Will | For 1 mp/level you can reroll a Will saving throw, taking the 2nd result even if lower. You cannot use this to reroll the a roll that's already been rerolled. |
| Lightning Reflex | 1 | General, Proficiency | - | You gain a +3 proficiency bonus to Reflex saves. |
| -Improved Lightning Reflex | 2* | General, Proficiency | Lightning Reflex | For 1 mp/level you can reroll a Reflex saving throw, taking the 2nd result even if lower. You cannot use this to reroll the a roll that's already been rerolled. |
| Meditation | 1 | General | - | You gain +1 mp/level |
| Quicken | +2 | Upgrade | - | |
| Persistent | 1 | | - | This +2 upgrade replaces Persistent Spell. |
| Toughness | 1 | General | - | You gain +1 hp/level |
*always cost 1 mp/level regardless of tier.
Ability Focus Power Focus
Extra Channel
Extra Ki
Extra Lay On Hands Lay on Hands is a power now.
Extra Mercy Renamed
Mercy.
Extra Performance
Extra Rage
Improved Channel Power Focus.
Improved Initiative Skill Focus (Initiative)
| Dumb Luck | - | When you get a nat 1, roll a flat check vs. DC20 + your Int mod - tier. Becomes nat 20 if you succeed on the flat check. This only works (tier) times per short rest. |
| Quick Assist | - | Assist as a reaction. |
Laugh in the Face of Danger roll Perform (Comedy) instead of Will save vs. Fear and Pain effects. Must be able to use Verbal components or communicate with attacker somehow and speak as a free action to tell a joke or funny story.
Keen Intellect roll Lore instead of Will save against a Mental effect. The lore used must be able to identify the effect being used or the creature using it if it's an innate ability or item being used if its a magic item.
Last edited by arkrim, May 04 2026 14:34:51. Secured game article. You most log in to contribute.
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