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Flurry



Attack, Combat


Cost: 4 XP

Prerequisites: Dexterity



Requirement: You are wielding two or more melee weapons. This can apply to improvised and innate weapons as well.

Activation: 3 actions (full)



This functions as the Full Attack action except you make three attacks with melee weapons instead of two. Each of these attacks cannot use the same weapon as the attack immediately before it, requiring you to alternate between two or more weapons. The last attack takes a -5 penalty.



Tier 2: The penalty is reduced to -2.

Tier 3: The penalty is negated.

Tier 4: You make four attacks and the last one is at a -5 penalty.

Tier 5: The penalty is reduced to -2.

Tier 6: The penalty is negated.

Tier 7: You make five attacks and the last one is at a -5 penalty.

Tier 8: The penalty is reduced to -2.

Tier 9: The penalty is negated.

Tier 10: You make six attacks and the last one is at a -5 penalty.

Lesser Flurry (+1): You can use this action as a 2-action activity but make only half the total number of attacks, rounded up. The last one maintains whatever penalty is still remaining.

Sword & Pistol (+1): You can used either ranged or melee weapons with this attack so long as both are light or one-handed weapons. So long as you alternate between melee and ranged attacks during the full attack (not making two ranged or two melee attacks in a row), you provoke no attacks of opportunity for making a ranged attack.